XCOM 2
[WOTC] Rocket Launchers 2.0
正在显示第 11 - 20 项,共 66 项条目
< 1  2  3  4  5  6  7 >
更新于:2022 年 1 月 26 日 下午 2:39

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

更新于:2021 年 11 月 16 日 上午 11:18

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

更新于:2021 年 10 月 25 日 上午 5:14

Updated Russian translation.

更新于:2021 年 10 月 24 日 上午 9:08

Reverted Russian translation by Aks.

更新于:2021 年 10 月 23 日 上午 2:32

Added Russian translation by Aks.

更新于:2021 年 10 月 11 日 下午 12:01

"Shredded" flyovers will no longer show up for non-units or dead units.

更新于:2021 年 10 月 7 日 上午 8:50

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

更新于:2021 年 9 月 14 日 上午 11:01

Added compatibility config for Automatic Reload mod.

更新于:2021 年 8 月 14 日 上午 3:39

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

更新于:2021 年 5 月 29 日 下午 3:25

Added Korean translation by Zaoll.