XCOM 2
[WOTC] Rocket Launchers 2.0
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Mis à jour le : 26 janv. 2022 à 14h39

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

Mis à jour le : 16 nov. 2021 à 11h18

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

Mis à jour le : 25 oct. 2021 à 5h14

Updated Russian translation.

Mis à jour le : 24 oct. 2021 à 9h08

Reverted Russian translation by Aks.

Mis à jour le : 23 oct. 2021 à 2h32

Added Russian translation by Aks.

Mis à jour le : 11 oct. 2021 à 12h01

"Shredded" flyovers will no longer show up for non-units or dead units.

Mis à jour le : 7 oct. 2021 à 8h50

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

Mis à jour le : 14 sept. 2021 à 11h01

Added compatibility config for Automatic Reload mod.

Mis à jour le : 14 aout 2021 à 3h39

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

Mis à jour le : 29 mai 2021 à 15h25

Added Korean translation by Zaoll.