XCOM 2
[WOTC] Rocket Launchers 2.0
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Mis à jour le : 30 avr. 2020 à 17h30

Mis à jour le : 30 avr. 2020 à 17h12

Giving and Arming rockets should now be silent, as far as Yellow Alert is concerned.
Fixed a bug that prevented players from crafting more than one Elerium Nuke using the Refined Elerium item.
Use the CleanupNukeResoruces console command to fix the proving grounds project in your current campaigns.
Fixed a bug that make "disarming" effects, such as Psionic Bomb, not-so-fully disarm tactical nukes.

Mis à jour le : 10 avr. 2020 à 14h17

Changed FinalizeAbilitiesForInit hook so it doesn't touch non-rockets. Not sure why I added that in the first place.
Removed irrelevant weapon category checks.

Mis à jour le : 10 avr. 2020 à 13h54

Cleaned up assets to fix various log warnings.
Added better calculation for how many action points the unit has for the purposes of rocket scatter accuracy.

Mis à jour le : 18 févr. 2020 à 17h57

Speculative fix for a potential issue with Tactical Nuke proving grounds project.

Mis à jour le : 18 févr. 2020 à 17h56

Mis à jour le : 18 févr. 2020 à 17h56

Mis à jour le : 31 janv. 2020 à 17h33

Fix for black textures bug introduced in the previous update.

Mis à jour le : 30 janv. 2020 à 15h09

Fixed a bug that caused Flechette Rocket damage reduction against units in cover to work for all rockets.

Mis à jour le : 30 déc. 2019 à 12h54

Added localization for Rocket Launchers and Rockets weapon categories.