XCOM 2
[WOTC] Rocket Launchers 2.0
Menampilkan31-40 dari 66 kiriman
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Pembaruan: 30 Apr 2020 @ 5:30pm

Pembaruan: 30 Apr 2020 @ 5:12pm

Giving and Arming rockets should now be silent, as far as Yellow Alert is concerned.
Fixed a bug that prevented players from crafting more than one Elerium Nuke using the Refined Elerium item.
Use the CleanupNukeResoruces console command to fix the proving grounds project in your current campaigns.
Fixed a bug that make "disarming" effects, such as Psionic Bomb, not-so-fully disarm tactical nukes.

Pembaruan: 10 Apr 2020 @ 2:17pm

Changed FinalizeAbilitiesForInit hook so it doesn't touch non-rockets. Not sure why I added that in the first place.
Removed irrelevant weapon category checks.

Pembaruan: 10 Apr 2020 @ 1:54pm

Cleaned up assets to fix various log warnings.
Added better calculation for how many action points the unit has for the purposes of rocket scatter accuracy.

Pembaruan: 18 Feb 2020 @ 5:57pm

Speculative fix for a potential issue with Tactical Nuke proving grounds project.

Pembaruan: 18 Feb 2020 @ 5:56pm

Pembaruan: 18 Feb 2020 @ 5:56pm

Pembaruan: 31 Jan 2020 @ 5:33pm

Fix for black textures bug introduced in the previous update.

Pembaruan: 30 Jan 2020 @ 3:09pm

Fixed a bug that caused Flechette Rocket damage reduction against units in cover to work for all rockets.

Pembaruan: 30 Des 2019 @ 12:54pm

Added localization for Rocket Launchers and Rockets weapon categories.