XCOM 2
[WOTC] Rocket Launchers 2.0
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Update: 30 apr 2020 om 17:30

Update: 30 apr 2020 om 17:12

Giving and Arming rockets should now be silent, as far as Yellow Alert is concerned.
Fixed a bug that prevented players from crafting more than one Elerium Nuke using the Refined Elerium item.
Use the CleanupNukeResoruces console command to fix the proving grounds project in your current campaigns.
Fixed a bug that make "disarming" effects, such as Psionic Bomb, not-so-fully disarm tactical nukes.

Update: 10 apr 2020 om 14:17

Changed FinalizeAbilitiesForInit hook so it doesn't touch non-rockets. Not sure why I added that in the first place.
Removed irrelevant weapon category checks.

Update: 10 apr 2020 om 13:54

Cleaned up assets to fix various log warnings.
Added better calculation for how many action points the unit has for the purposes of rocket scatter accuracy.

Update: 18 feb 2020 om 17:57

Speculative fix for a potential issue with Tactical Nuke proving grounds project.

Update: 18 feb 2020 om 17:56

Update: 18 feb 2020 om 17:56

Update: 31 jan 2020 om 17:33

Fix for black textures bug introduced in the previous update.

Update: 30 jan 2020 om 15:09

Fixed a bug that caused Flechette Rocket damage reduction against units in cover to work for all rockets.

Update: 30 dec 2019 om 12:54

Added localization for Rocket Launchers and Rockets weapon categories.