XCOM 2
[WOTC] Rocket Launchers 2.0
Viser 11–20 av 66 bidrag
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Oppdatering: 26. jan. 2022 @ 14.39

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

Oppdatering: 16. nov. 2021 @ 11.18

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

Oppdatering: 25. okt. 2021 @ 5.14

Updated Russian translation.

Oppdatering: 24. okt. 2021 @ 9.08

Reverted Russian translation by Aks.

Oppdatering: 23. okt. 2021 @ 2.32

Added Russian translation by Aks.

Oppdatering: 11. okt. 2021 @ 12.01

"Shredded" flyovers will no longer show up for non-units or dead units.

Oppdatering: 7. okt. 2021 @ 8.50

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

Oppdatering: 14. sep. 2021 @ 11.01

Added compatibility config for Automatic Reload mod.

Oppdatering: 14. aug. 2021 @ 3.39

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

Oppdatering: 29. mai 2021 @ 15.25

Added Korean translation by Zaoll.