XCOM 2
[WOTC] Rocket Launchers 2.0
Viser 21–30 av 66 bidrag
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Oppdatering: 11. aug. 2020 @ 19.14

Replaced inventory icons for rocket launchers and refined elerium by those made by NeIVIeSiS. Desaturated Shredder Rocket model so it's no longer so bright.

Oppdatering: 11. juli 2020 @ 6.48

Fixed blurry image in one of the proving grounds projects.

Oppdatering: 9. juli 2020 @ 13.28

Fixed a bug with SPARK Fire Rocket animations when used with SPARK Arsenal mod.

Oppdatering: 25. juni 2020 @ 12.11

Updated Chinese translations.

Oppdatering: 22. juni 2020 @ 1.30

Added Chinese translations by Mogwai.

Rockets will now display a warning icon if they can't be fired with the currently equipped Rocket Launcher / Ordnance Launcher, or if there is no Launcher equipped at all.

Oppdatering: 16. juni 2020 @ 9.57

Added gorgeus Proving Grounds projects images by NeIVIeSiS.

Oppdatering: 15. juni 2020 @ 5.12

-- Fixed a bug that caused EXO Suits and SPARKs to suffer from rockets' movement penalties. Turns out that feature was completely broken all this time. My bad.
-- Fixed a scenario that allowed the player to shoot themselves in the foot by purchasing BM Rocket Launcher before the MG Rocket Launcher, rendering them unable to complete Improved Rockets -> Tactical Nuke.

Today's letter is "O". Don't forget there was a restart recently. This should be a second one.

Oppdatering: 11. juni 2020 @ 10.27

Compatibility update for SPARK Arsenal mod release.

Today's letter is "U"

Oppdatering: 8. mai 2020 @ 20.49

Covert Action to get Refined Elerium can now be configured to not require a faction hero soldier. Necessary if you have mods that disable regular Reaper / Skirmisher / Templar.

Oppdatering: 3. mai 2020 @ 3.48

Fixed the bug that was causing Plasma Ejector to deal no damage with Precision Explosives enabled.