XCOM 2
[WOTC] Rocket Launchers 2.0
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Обновление: 11 авг. 2020 г. в 19:14

Replaced inventory icons for rocket launchers and refined elerium by those made by NeIVIeSiS. Desaturated Shredder Rocket model so it's no longer so bright.

Обновление: 11 июл. 2020 г. в 6:48

Fixed blurry image in one of the proving grounds projects.

Обновление: 9 июл. 2020 г. в 13:28

Fixed a bug with SPARK Fire Rocket animations when used with SPARK Arsenal mod.

Обновление: 25 июн. 2020 г. в 12:11

Updated Chinese translations.

Обновление: 22 июн. 2020 г. в 1:30

Added Chinese translations by Mogwai.

Rockets will now display a warning icon if they can't be fired with the currently equipped Rocket Launcher / Ordnance Launcher, or if there is no Launcher equipped at all.

Обновление: 16 июн. 2020 г. в 9:57

Added gorgeus Proving Grounds projects images by NeIVIeSiS.

Обновление: 15 июн. 2020 г. в 5:12

-- Fixed a bug that caused EXO Suits and SPARKs to suffer from rockets' movement penalties. Turns out that feature was completely broken all this time. My bad.
-- Fixed a scenario that allowed the player to shoot themselves in the foot by purchasing BM Rocket Launcher before the MG Rocket Launcher, rendering them unable to complete Improved Rockets -> Tactical Nuke.

Today's letter is "O". Don't forget there was a restart recently. This should be a second one.

Обновление: 11 июн. 2020 г. в 10:27

Compatibility update for SPARK Arsenal mod release.

Today's letter is "U"

Обновление: 8 мая. 2020 г. в 20:49

Covert Action to get Refined Elerium can now be configured to not require a faction hero soldier. Necessary if you have mods that disable regular Reaper / Skirmisher / Templar.

Обновление: 3 мая. 2020 г. в 3:48

Fixed the bug that was causing Plasma Ejector to deal no damage with Precision Explosives enabled.