XCOM 2
[WOTC] Rocket Launchers 2.0
Mostrando 21-30 de 66 aportaciones
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Actualización: 11 AGO 2020 a las 7:14 p. m.

Replaced inventory icons for rocket launchers and refined elerium by those made by NeIVIeSiS. Desaturated Shredder Rocket model so it's no longer so bright.

Actualización: 11 JUL 2020 a las 6:48 a. m.

Fixed blurry image in one of the proving grounds projects.

Actualización: 9 JUL 2020 a las 1:28 p. m.

Fixed a bug with SPARK Fire Rocket animations when used with SPARK Arsenal mod.

Actualización: 25 JUN 2020 a las 12:11 p. m.

Updated Chinese translations.

Actualización: 22 JUN 2020 a las 1:30 a. m.

Added Chinese translations by Mogwai.

Rockets will now display a warning icon if they can't be fired with the currently equipped Rocket Launcher / Ordnance Launcher, or if there is no Launcher equipped at all.

Actualización: 16 JUN 2020 a las 9:57 a. m.

Added gorgeus Proving Grounds projects images by NeIVIeSiS.

Actualización: 15 JUN 2020 a las 5:12 a. m.

-- Fixed a bug that caused EXO Suits and SPARKs to suffer from rockets' movement penalties. Turns out that feature was completely broken all this time. My bad.
-- Fixed a scenario that allowed the player to shoot themselves in the foot by purchasing BM Rocket Launcher before the MG Rocket Launcher, rendering them unable to complete Improved Rockets -> Tactical Nuke.

Today's letter is "O". Don't forget there was a restart recently. This should be a second one.

Actualización: 11 JUN 2020 a las 10:27 a. m.

Compatibility update for SPARK Arsenal mod release.

Today's letter is "U"

Actualización: 8 MAY 2020 a las 8:49 p. m.

Covert Action to get Refined Elerium can now be configured to not require a faction hero soldier. Necessary if you have mods that disable regular Reaper / Skirmisher / Templar.

Actualización: 3 MAY 2020 a las 3:48 a. m.

Fixed the bug that was causing Plasma Ejector to deal no damage with Precision Explosives enabled.