XCOM 2
[WOTC] Rocket Launchers 2.0
Viser 1–10 av 66 bidrag
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Oppdatering: 29. aug. 2024 @ 14.37

Fix bug where the mod would display the "incompatible rocket launcher" red warning icon when equipping any rocket with any secondary weapon on the equip item screen.

Oppdatering: 28. aug. 2024 @ 8.38

List of abilities that make the basic "fire explosive rocket out of this launcher" ability available is now configurable.

Oppdatering: 2. nov. 2023 @ 20.54

Switch SCATTER_REDUCTION_ABILITIES arrays in XComRocketLaunchers.ini to using + instead of direct index for better compatibility with mods.

Oppdatering: 6. okt. 2023 @ 1.47

Mark rocket shots as guaranteed hits to deal with the base game hit calculation bug until it is fixed in Highlander.

Oppdatering: 20. mars 2023 @ 23.24

Fixed Acid Rocket ticking acid because of actions taken by unrelated units.

Oppdatering: 9. feb. 2023 @ 1.42

Tentative fix for Napalm/Hellfire rockets making ALL units leave fire trails when used.

Oppdatering: 8. feb. 2023 @ 21.46

Acid left by Acid Rockets should now properly display a tile warning and be avoided by AI.

Oppdatering: 4. feb. 2023 @ 23.20

Added two missing "Fire Rocket" abilities into the exclusion list for the Auto Reload mod.

Oppdatering: 7. jan. 2023 @ 17.34

This update should fix the infamous "game lag spikes when doing melee attacks" bug, especially in LWOTC.

If you notice "IRI_Napalm_FireTrail missing template!" warnings or something like that - ignore them, they are normal and should resolve automatically eventually.

Oppdatering: 18. aug. 2022 @ 13.40

Replaced Shredded status icon with a better one by Rusty Dios.