Call of Duty: Black Ops III

Call of Duty: Black Ops III

[MWZ] Modern Warfare Zombies: Lite Edition (Classic Version)
Showing 1-10 of 12 entries
< 1  2 >
Update: 30 Aug, 2020 @ 9:13am

v1.4.2

    Weapons
  • Swapped out M1014 for DP-12.
  • Fixed upgraded Kar98k's borked bayonet anims (oops).

Update: 29 Aug, 2020 @ 12:14pm

v1.4.1

    Weapons
  • Literally just fixing 1 animation issue (WA2000's ADS anims).

Update: 29 Aug, 2020 @ 10:58am

v1.4.0

For an idea of what was changed, see CE's patch notes here. There are some differences though, such as no Assault streaks in Lite, and a different weapon selection.

Update: 15 Apr, 2020 @ 4:19pm

v1.3.2

    Global Changes
  • Fixed broken perk limit increase survival bonus.
  • Removed streak debugger which allowed players to call in a Tactical Nuke without earning it.
  • Fixed MP5's upgrade.
  • Fixed ASh-12.7's world model.
  • Added Candolier to Town Remastered & Farm (remastered). Replaces Tombstone machine in Town Remastered (not to be confused with Town Reimagined).
  • The lava in Farm & Town Reimagined no longer affects players who have PHD Slider. However, just like Town Remastered, explosions from zombies still damage players (but no shellshock effect).
  • Fixed Vepr not being usuable/upgradeable in most situations.

Update: 12 Apr, 2020 @ 2:53pm

v1.3.1

    Global Changes
  • Added Solo Insta Kill and Infinite Ammo (team and solo versions) power ups. Only available on certain game modes or with certain mutators enabled.
  • Added Solo and Team Perk Slot power ups. Only available on certain game modes or with certain mutators enabled. Also now available in the Magic Wheel.
  • Fixed revive HUD issue specific to Der Eisendrache.
  • Fixed tram fuse HUD issue (Der Eisendrache).
  • Fixed perks remaining on HUD issue.
  • Reduced visibility distance for wallbuy waypoints.
  • Wallbuy models will now be prespawned before you purchase them.
  • Fixed a typo for map compatibility (Nacht der Agonie).
  • Replaced Nanoshot from IW with Stimshot from MW 2019.
  • Rewrote killstreaks system entirely. More optimized, modular, etc. This is to prepare for the newer content.
  • Added Disable Weapon Inspections option.
  • Moved HUD elements around (GSC & LUA).
  • Magic Wheel is "powered off" while it is unusable (for invalid game modes or when the player hasn't unlocked it yet).
  • Added map categories to make finding compatible custom maps easier. This list is manually managed, so there's plenty of maps that won't be listed in it. Thanks to lilrifa for this.
  • Added Information Hub to pre-game lobby. Replaces the Info tab in Mutators. Thanks to lilrifa and Blak for help with this.
  • Added Commando machine to most of the official Treyarch maps. Thanks Lethal Peelz.

    Weapons
  • Added ASh-12.7 & .357 Snakeshot.
  • Added Claymores. Assigned to lethals slot. Typically overrides Trip Mine wallbuys.
  • Added C4. Assigned to lethals slot. Typically overrides Bowie Knife wallbuys.
  • Removed a lot of weapons. A similar amount of weapons have been added in their place.
  • Upgraded AK-47 to MW 2019 version, except for stats and firing SFX. Removed its masterkey and added a bayonet (PAP). Will likely change to MW2R's version later.
  • Upgraded Dragunov to MW 2019 version.
  • Upgraded semtex grenades and throwing knives to MW 2019 versions. Grenades handling is slower.
  • Upgraded a lot of the SFX for MWR guns. Plenty to be improved later.
  • First raise animations will be skipped for weapons being upgraded more than once now (QoL change).
  • Added a few PAP camo variants for select weapons.
  • Compound Bow now operates smoothly.
  • Buffed CBJ-MS's upgraded magazine size and stock ammo.

    Streaks
  • Specialist Bonus' permanence properly retains when going down, as opposed to be given back upon revive/respawn.

    Pandemonium
  • Timer is now 3 minutes long instead of 5 minutes long for unlocks/bonuses.
  • Reduced zombie sprint cycle rate.
  • Starting weapon is no longer per map or randomized. Always is the G18.
  • Enabled Infinite Ammo (team) for game mode. Needs to be unlocked as a bonus.
  • Fixed "Automatic" option for Designated Lockdown (wasn't disabling the lockdown for maps without a designated area).

    Gun Game
  • Double Points will no longer spawn if you enabled Designated Lockdown or Starting Room.
  • Enabled Infinite Ammo (solo) and Solo Insta Kill for game mode.
  • Drops don't last nearly as long for this mode.
  • Removed Solo Nuke from this mode.

    Sharpshooter
  • Fixed Widow's Wine bug that prevented players from using weapons for the rest of the game.
  • Double Points will no longer spawn if you enabled Designated Lockdown or Starting Room.
  • Enabled Infinite Ammo (team) for game mode.
  • Added Pack-a-Punch hints to upgraded weapons received in the cycle.

I definitely forgot to list other changes, as there was a lot of little things fixed/tweaked over a longer period of time than usual. Next major update is going be epic, so keep an eye out for it!

Update: 3 Jan, 2020 @ 10:50pm

v1.3.0

    Global Changes
  • Lite Edition is now in line with Complete Edition in most aspects when it comes to features.
  • Many more changes from CE brought over to LE.

    Weapons
  • Removed Lynx CQ300, MP44, BOS14, MP5, PK-PSD9, Kamchatka-12, BR9, W1200, & MK32.
  • Added Honey Badger, FAMAS, ACR, MP5K, MP7, AA-12, M93 Raffica, Striker, MGL-32, & Kar98k.
  • Many more changes from CE brought over to LE.

Patch notes are small for this update, despite it being a huge update. This is due to most of these changes being taken directly from Complete Edition. View the patch notes for MWZ:CE v1.5-1.6 if you wish to see all the relevant changes.

Update: 2 Sep, 2019 @ 9:07pm

v1.1.2

    Weapons
  • Fixed upgraded guns not getting extra ammo with Candolier.
  • Fixed ammo counts for several weapons.

Update: 2 Sep, 2019 @ 5:40pm

v1.1.1

    Global Changes
  • Added gamemode: Starting Room Challenge. You are trapped in the starting room and cannot get out! I'm considering moving the Magic Wheel to spawn for this mode.
  • Added new perk: Candolier. Increases stock ammo for most weapons (and only weapons added by the mod). Doesn't refill ammo when obtained.
  • Added a perk from MWZ Complete Edition: Danger Close. Doubles your explosive, fire, and projectile damage.
  • Fixed "Plus" difficulties and Realism not properly increasing currently spawned zombie counts, only zombie counts per round.
  • Some other tweaks and bug fixes.

    Weapons
  • Nerfed ammo across the board for all MWZ weapons (use the new ammo perk to counter this).
  • Tweaked volume templates for weapons.
  • Tweaked 3D model zoom (not actual zoom) for snipers.
  • Changed Prokolot inspect SFX to something that actually matches the animations.
  • Removed weapon tier color coding from weapon names. Adding in a new HUD element later to represent tiers.
  • Fixed M60E4's ADS firing animation.

    Realism
  • Perk limit is permanently 1. In a future patch, you will be able replace your current perk by buying an another.
  • Reduced effectiveness of Juggernog (only +1 hit now).
  • Free Perk power up will not drop.
  • Zombie health increases significantly from round 10 onwards.
  • Trading Table is disabled.
  • Perk slot increases disabled.
  • Reduced points earned with survival bonus.

    Gun Game
  • Zombies will spawn faster and in greater numbers, especially in co-op. Rounds won't progress as quickly due to increased amount per round.
  • Removed Der Eisendrache's custom spawn location. Will likely to change to Rocket Pad or elsewhere later.

Update: 22 Aug, 2019 @ 5:30am

v1.1.0

  • New feature: Customizable match settings. Allows you to change gamemodes and change difficulties for Classic.
  • New gamemode: Realism. Low health (2-hit for most enemies). Minimal HUD. Brutally strong zombies. Earn less points. No enemy counter. Hitmarkers are optional.
  • New gamemode: Gun Game. Advance through every weapon available in the mod and earn perks as you go. There's a Nuclear and PAP version each.
  • Added Intervention. Replaces S-Tac Aggressor (now removed).
  • Fixed custom perk shaders not showing up on some of the official maps.
  • Added Pack-a-Punch "hints" for when a weapon changes in nature or has a special ability on upgrade (for example, press keybind to switch to grenade launcher, or weapon is now fully automatic).
  • Frigid V2 now works with the mod (cannot do EE as I couldn't be bothered to get Gersh devices working with the mod).
  • Additonal features were added to Nacht der Agonie and Frigid V2.
  • Included manual override for base/Jugg health values (for custom maps that change these values). These can be further tweaked with certain gamemodes or difficulty options.
  • Added support for some other custom maps. See the list.
  • Reworked some scripts for better custom map compatibility.
  • Changed the upgraded models of several weapons (might do a few more).
  • You can now select all of your classic Gobblegums.
  • Replaced default ZM rank icon with MWR Prestige 10 icon.
  • Changed upgraded USP to have suppressor and tactical knife instead of becoming akimbo.
  • Replaced generic T7 ADS SFX with H1 ADS SFX (sounds vary per class when aiming down sights).
  • Buffed tactical knife damage specifically for USP .45 (other pistols with this attachment are unaffected). This is to compliment the new Realism mode.
  • Nerfed Minigun reload speed by 20%.
  • Reduced slowdown for water and mud.
  • Fixed incorrect streak cost strings for players who got Hardline in between discount/normal prices.
  • Big Bertha now properly hides stock ammo (it has none).
  • Tweaked gun kick on several guns so they center properly if you ADS after hip-firing.
  • Buffed upgraded BR9.
  • Added popup for Lite Edition users which recommends Complete Edition when they're on official maps.
  • Tweaked volume templates for weapons.
  • Tweaked 3D model zoom (not actual zoom) for snipers.
  • Changed Prokolot inspect SFX to something that actually matches the animations.
  • Changed which guns become akimbo on PAP or not (P90, Skorpion, Magnum, & Deagle).
  • Some other tweaks and bug fixes.

Update: 26 Jun, 2019 @ 9:46pm

v1.0.2
  • Fixed a mistake in v1.0.1 that could've caused crashes.