XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Update: 18 jun 2020 om 11:15

Sorry Mario, but you'll have to wait a bit more for that artillery cannon you weren't supposed to see just yet.

Update: 18 jun 2020 om 8:13

Juggled some code around so it should no longer be necessary to save/load on the strategic layer to fix various issues with weapons not appearing when the mod is added mid-campaign.

Update: 17 jun 2020 om 5:15

Added support for Brawn: SPARK Classes WOTC
https://cs2bus.com/sharedfiles/filedetails/?id=1128874843

Fixed the Auxiliary Weapons Slot being hardcoded in one last place.

Update: 15 jun 2020 om 15:05

Fixed a bug that caused being able to carry grenades in the Aux Slot without having an Ordnance Launcher.
Disabled Weapon Skin Replacer config that changed the inventory slot for the SPARK Launchers Redux.

Update: 14 jun 2020 om 11:36

Made configurable grenade-only slots added by Ordnance Launchers and Auxiliary Weapon slot. Should make the mod usable with Highlander earlier than 1.21.
Also fixed up some code for better compatibility with Starting Sparks.

Update: 13 jun 2020 om 10:39

Added a condition that you must acquire a SPARK before you can produce Restorative Mist and EM Pulse to avoid confusing the player. Also added a mention that they're supposed to be carried as Auxiliary Weapons.

Update: 13 jun 2020 om 8:25

Made sure Bombard gets removed from the SPARK if they don't have a BIT nor Ordnance Launcher equipped.

Update: 13 jun 2020 om 0:35

Added some code to add squaddie weapons for SPARKs and MECs into HQ Inventory if they're not already there. Necessary bandaid fix for Starting Sparks.

Update: 13 jun 2020 om 0:00

Added Russian translation by XCOMrades.

Update: 11 jun 2020 om 23:53

Fixed a minor typo in the config.

Today's letter is "O".