XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
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Update: 5 nov 2024 om 20:50

Fixed a bug where MEC Troopers would be missing cover defense pierce and other special effects associated with experimental shells after bleeding out and then being revived.

HEAT/HEDP, Shrapnel/Flechette and HE/HESH shells now correctly deal friendly fire damage.

Shrapnel and Flechettes now are a guaranteed hit against all targets in the cone.

Update: 4 nov 2024 om 19:29

Fixed crashes caused by https://cs2bus.com/sharedfiles/filedetails/?id=1373823382

Update: 4 nov 2024 om 14:45

Update: 4 nov 2024 om 12:34

Nothing changed, reuploading same mod.

Update: 3 nov 2024 om 9:04

Fixed area damage from HEAT/HEDP and HE/HESH shells not counting as explosive damage.

Update: 11 sep 2024 om 22:08

Fixed Autogun not always working with Covering Fire overwatch.

Update: 14 feb 2024 om 14:32

Fixed bug where Sabot Ammo would counter target's innate Defense and Dodge only at squadsight ranges.

Update: 23 aug 2023 om 11:24

Yet another bandaid to the same bug.

Update: 23 aug 2023 om 10:32

Additional bandaid fix for the previous bandaid fix.

Update: 23 aug 2023 om 7:44

Fix bug that caused SPARKs end up with hundreds of XPads equipped when playing without LWOTC.