XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
Viser 1–10 av 92 bidrag
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Oppdatering: 5. nov. 2024 @ 20.50

Fixed a bug where MEC Troopers would be missing cover defense pierce and other special effects associated with experimental shells after bleeding out and then being revived.

HEAT/HEDP, Shrapnel/Flechette and HE/HESH shells now correctly deal friendly fire damage.

Shrapnel and Flechettes now are a guaranteed hit against all targets in the cone.

Oppdatering: 4. nov. 2024 @ 19.29

Fixed crashes caused by https://cs2bus.com/sharedfiles/filedetails/?id=1373823382

Oppdatering: 4. nov. 2024 @ 14.45

Oppdatering: 4. nov. 2024 @ 12.34

Nothing changed, reuploading same mod.

Oppdatering: 3. nov. 2024 @ 9.04

Fixed area damage from HEAT/HEDP and HE/HESH shells not counting as explosive damage.

Oppdatering: 11. sep. 2024 @ 22.08

Fixed Autogun not always working with Covering Fire overwatch.

Oppdatering: 14. feb. 2024 @ 14.32

Fixed bug where Sabot Ammo would counter target's innate Defense and Dodge only at squadsight ranges.

Oppdatering: 23. aug. 2023 @ 11.24

Yet another bandaid to the same bug.

Oppdatering: 23. aug. 2023 @ 10.32

Additional bandaid fix for the previous bandaid fix.

Oppdatering: 23. aug. 2023 @ 7.44

Fix bug that caused SPARKs end up with hundreds of XPads equipped when playing without LWOTC.