XCOM 2
[WOTC] Iridar's SPARK Arsenal 3.2
Wyświetlanie 31-40 z 92 pozycji
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Aktualizacja: 15 marca 2021 o godz. 22:50

Minor fix to make Electro Pulse and Restorative Mist to properly have infinite ammo/charges when configured so.

Aktualizacja: 8 marca 2021 o godz. 10:44

Fixed a bug where the camera would not zoom in when using a BIT to hack with a soldier when there is no SPARK on the mission.

Aktualizacja: 7 marca 2021 o godz. 23:46

Fixed a bug that made it impossible to equip the last remaining special canister of its type.

Aktualizacja: 28 lutego 2021 o godz. 0:27

Active Camo will now activate after the mission briefing, when the squad enters concealment.
If you have several SPARKs on a mission, Active Camo will activate at the same time for all of them.

Aktualizacja: 27 lutego 2021 o godz. 12:41

Speed Loader will no longer trigger on melee attacks.
Active Camo will no longer activate on missions where XCOM doesn't start concealed.

Aktualizacja: 27 lutego 2021 o godz. 5:06

Fixed a bug in the previous update.

Aktualizacja: 27 lutego 2021 o godz. 0:18

Compatibility update that will allow Immolator Overhaul to add Aux Slot to regular soldiers carrying Immolators so they can equip Canisters into it.

Aktualizacja: 26 lutego 2021 o godz. 11:10

Updated the visual weapon attachments config for Incinerators with a new config header for better compatibility with the Immolator Overhaul update.

Aktualizacja: 20 lutego 2021 o godz. 12:34

Fixed the bug that caused HE and HESH shots to not deal any damage when enemies were out of direct line of sight with the SPARK. Sorry it took so long. The bug didn't show up in my previous tests until somebody said the bug specifically happened with maximum distance shots.

Aktualizacja: 10 lutego 2021 o godz. 3:20

Removed Template Master from the list of required mods to avoid scaring people.