Project Zomboid

Project Zomboid

Mod Options (Build 41)
Mostrando 1-10 de 19 aportaciones
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Actualización: 17 OCT 2022 a las 8:06

v1.4.4
- Hotfix

Actualización: 12 OCT 2022 a las 18:49

v1.4.3
- Added compatibility with Build 41.77.6
- Added compatibility patch so ALL OTHER MODS causing issues will be compatible too.

Actualización: 26 SEP 2021 a las 15:40

v1.4.2
- Added warning if mod author tries double initialization. It won't be mod error anymore but still not recommended.

Actualización: 29 JUL 2021 a las 14:30

v1.4.1
- Updated for build 41.53

Actualización: 3 MAY 2021 a las 19:19

v1.4
- Hotfix of possible bug.

Actualización: 30 ABR 2021 a las 20:16

v1.3
- Added hint message box for build 40.
- The mod is automatically disabled for versions of the game below 41 to avoid errors.

Actualización: 9 ABR 2021 a las 2:36

v1.2
- Fixed a bug when there was no scroll bar even if too many mod options.

Actualización: 1 ENE 2021 a las 23:48

v1.1
- Added custom sandbox options.
Use: opt1.sandbox_path = "Section Name" --e.g. "WorldOptions"

Actualización: 29 DIC 2020 a las 16:53

v1.0
- Fixed a bug when mod options were not loaded after reset lua on game start.
- Added double check of loaded options just for sure.

Actualización: 2 AGO 2020 a las 6:03

v0.9
- New better names are chosen for event listeners: OnApplyMainMenu, OnApplyInGame, OnApply.
- Event listeners works both for separate options and for settings in general.
- Added possibility to bind custom keys.
- Now engine returns itself, so you can use "require" to check if it's enabled:
require "!ModOptionsEngine"
- Minor optimizations