Half-Life: Alyx

Half-Life: Alyx

Campaign+: Campaign Overhaul
Affichage des entrées 1-10 sur 28
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Mis à jour le : 8 févr. 2021 à 13h06

-Changed Script Delay
- Peformance Optimizations

Mis à jour le : 3 févr. 2021 à 21h47

- Made shield run and gun script end upon death
- May have caused frame drops

Mis à jour le : 2 févr. 2021 à 19h11

- Removed some soldiers throughout to make combat more fair
- Medic heals a flat 40 health now with a longer delay
- Medics, Enhanced Armored Grunts, Shotgun Grunts, all have individually breakable armor pieces now
- Each armor piece can take 5 hits, with the exception of the chest and stomach area which can take 10 hits each
- Each time a armor piece is broken enemy units will stagger
- Soldiers normally don't run and shoot at the same time
- Certain grunts with half armor (missing a headpiece) now have the ability to run and gun when not injured.
- Shield units also have the ability to run and gun
Check out the changes on the github page https://github.com/genericicon/hla_campaign_plus

Mis à jour le : 30 janv. 2021 à 8h37

- Fixed issue with Difficulty script

Mis à jour le : 29 janv. 2021 à 19h50

- Addon can now be started from chapter 1
- Added intro sequence to a1_intro_world
- Added some units milling about in the 1st two levels
- Fix for level transitions from chapter one is an edited version of code originally from PeterSHollander
- https://github.com/PeterSHollander

Mis à jour le : 26 janv. 2021 à 10h52

- Shield squads should deploy more consistently
- More ammo added to water tower combat arena
- Armored grunts in parking garage use the smg instead of ar now

Mis à jour le : 26 janv. 2021 à 10h45

- Medic has been nerfed, heals less and with a longer delay
- This led to enemies being constantly healed beforehand, hopefully this fixes it now
- Fixed enemies not moving in the last hallway of the water tower map

Mis à jour le : 19 janv. 2021 à 11h00

- Removed unnecessary files

Mis à jour le : 18 janv. 2021 à 20h51

- removed print from medic_script

Mis à jour le : 18 janv. 2021 à 20h42

-Improved all scripts used, the old medic script was not good on performance, this should be improved now.
- Medics now heal instantly and will run faster to aid their comrades
- However, they now will heal units proportional to the amount of health they are missing instead of healing to max hp
-Soldiers on a3_c17_processing_plant will now be more aggressive
-Armored Unit health now scales with each difficulty
- Medic Health is no longer increased, it remains at default values for each difficulty

Check the GitHub page for updates before they come out on the workshop