Half-Life: Alyx
Campaign+: Campaign Overhaul
กำลังแสดง 1-10 จาก 28 รายการ
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อัปเดต: 8 ก.พ. 2021 @ 1: 06pm

-Changed Script Delay
- Peformance Optimizations

อัปเดต: 3 ก.พ. 2021 @ 9: 47pm

- Made shield run and gun script end upon death
- May have caused frame drops

อัปเดต: 2 ก.พ. 2021 @ 7: 11pm

- Removed some soldiers throughout to make combat more fair
- Medic heals a flat 40 health now with a longer delay
- Medics, Enhanced Armored Grunts, Shotgun Grunts, all have individually breakable armor pieces now
- Each armor piece can take 5 hits, with the exception of the chest and stomach area which can take 10 hits each
- Each time a armor piece is broken enemy units will stagger
- Soldiers normally don't run and shoot at the same time
- Certain grunts with half armor (missing a headpiece) now have the ability to run and gun when not injured.
- Shield units also have the ability to run and gun
Check out the changes on the github page https://github.com/genericicon/hla_campaign_plus

อัปเดต: 30 ม.ค. 2021 @ 8: 37am

- Fixed issue with Difficulty script

อัปเดต: 29 ม.ค. 2021 @ 7: 50pm

- Addon can now be started from chapter 1
- Added intro sequence to a1_intro_world
- Added some units milling about in the 1st two levels
- Fix for level transitions from chapter one is an edited version of code originally from PeterSHollander
- https://github.com/PeterSHollander

อัปเดต: 26 ม.ค. 2021 @ 10: 52am

- Shield squads should deploy more consistently
- More ammo added to water tower combat arena
- Armored grunts in parking garage use the smg instead of ar now

อัปเดต: 26 ม.ค. 2021 @ 10: 45am

- Medic has been nerfed, heals less and with a longer delay
- This led to enemies being constantly healed beforehand, hopefully this fixes it now
- Fixed enemies not moving in the last hallway of the water tower map

อัปเดต: 19 ม.ค. 2021 @ 11: 00am

- Removed unnecessary files

อัปเดต: 18 ม.ค. 2021 @ 8: 51pm

- removed print from medic_script

อัปเดต: 18 ม.ค. 2021 @ 8: 42pm

-Improved all scripts used, the old medic script was not good on performance, this should be improved now.
- Medics now heal instantly and will run faster to aid their comrades
- However, they now will heal units proportional to the amount of health they are missing instead of healing to max hp
-Soldiers on a3_c17_processing_plant will now be more aggressive
-Armored Unit health now scales with each difficulty
- Medic Health is no longer increased, it remains at default values for each difficulty

Check the GitHub page for updates before they come out on the workshop