Call of Duty: Black Ops III

Call of Duty: Black Ops III

Project Elemental Rework
Showing 1-6 of 6 entries
Update: 19 Apr, 2021 @ 1:43pm

- Removed a tree which opens a new pathway to navigate through
- Some redundant assets removed for smaller file size (xpaks cleaned)
- Revenant rockets buffed (from 20 to 25 damage per rocket)
- Cyberdemon swarm attack buffed slightly
- Zombies don't attack players during cutscenes (couldn't kill you anyways, but just for the sake of fixing it)

Update: 2 Mar, 2021 @ 2:15pm

- Added bossfight gamemode: Don't bother going through a lenghty quest, but want an epic finale for your match? This mode is for You!
- Hell's retriever can now be obtained in classic gamemode (rituals can be activated without afterlife)
- Fixed afterlife taking weapons when the player has Mule Kick (not tested, let me know if this still happens)
- Hell's retriever obtainable after death
- Death barrier near jugg fixed
- Clipping improvements, other small stuff

Update: 31 Jan, 2021 @ 1:14pm

- Changed logic of players spawning to the map, see if this fixes deaths on spawning. I wasn't able to reproduce this bug.
- Added a hint string to the portal on last quest step
- Glitch Gin now disabled in fire lockdown
- Wonder weapon triggers not as janky anymore
- Wonder weapon fire rates decreased making them less spammable
- Hellfire doesn't have spread anymore
- Added more weapons to Scavenger gamemode
- Scavenger gamemode ammo pickups fixed
- M9A1 ammo increased
- China Lake reload fixed

Update: 29 Jan, 2021 @ 3:40pm

- Removed a developer feature, where you could spawn clones of yourself by holding Q. Was left there by accident.
- Removed weird Eotech sight from upgraded CBJ-MS
- Gun game wonder weapons now can't run out of ammo
- Mud slowdown reduced slightly

Update: 27 Jan, 2021 @ 12:26pm

-Fixed connection interrupted error with afterlife and boss.

Update: 26 Jan, 2021 @ 12:28pm

Initial release of Project Elemental Rework

Main things changed from original version:
- Improved map layout (flows much better now)
- Lua
- Challenges (optional) you can complete for rewards
- Specialist weapon
- Hell's retriever / redeemer
- Revisited quest, now featuring some sort of story and multiple boss fights
- Improved teleporter system
- Afterlife no longer kills your FPS (as far as I'm aware)
- Optimized lighting and scripts
- So many bug fixes and other changes, this list would take forever if I could list everything
- Pretty much if you saw a feature in the old version, it has been improved!