Crusader Kings III

Crusader Kings III

1184: The Kingdom of Heaven - 1.10.2 "Quill"
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Update: 8 Oct, 2023 @ 10:21pm

Okay so ***The Kingdom of Heaven*** has been updated to ***1.10.1***:
Yes that means KOH is finally up to date with the current version of the game.

Many different things have been updated to use new systems, hundreds of things have been fixed or adjusted and a lot more!

While I can't give an exact list of changes due to the time, and the amount of different commits and updates; I can give a short list.

```
- Many regions around the map have had buildings added for the date 1184, making it more developed and improved in comparison to vanilla.
- MANY MANY MANY Mongol Additions and Changes from basileusoferis over the months!
- Improved the Cyprus Invasion in the Byzantine Crisis, and improved related events.
- Improved the Historical Setup of the Kiev Rus States and Region.
- Added Mechanic for Foreign Wars Triggering Regency when out of state. (Will continue to update or improve this feature)*
- Remade the Pentecost events into the new Activity System. (It works and has a lot of events, but it's not 100% complete)*
- Remade the Balian's Adventure event chain to use the new travel system / uses new animations, and made it visually more interesting!
- Updated many cultures to now properly exist in the High Medieval Era with Proper Innovations
- Added a new Jerusalem City Model; made by Gyles!
- Added two new Jerusalem Tabards; in White and Yellow and Blue and Yellow
- Improved and new Assassin Mechanics from Germ.
- Added 2 custom court positions for the assassins.
- Added title flavorization.
- Added a unique government type.
- Allow succession as is historically accurate.
- Fixed a succession law error that was present
- Touched up the assassins lifestyle tree and added missing loc
- Touched up the become assassins scheme to balance it out
- Added a small event chain that displays the delicate balance of the realm. Possibility to avoid it as well.
- Removed the base game holy order for the assassins, as well as changing some murder scheme outcome likelihood to be more logical with the assassins.
- Tweaked the effects war has on hostile schemes.
- Added some genealogy and more loc.
```
Among hundreds of other fixes and adjustments.

https://cs2bus.com/sharedfiles/filedetails/?id=2536028667

Also on that note; Updated the KOH-EPE-CFP; but now it's on a larger scale meant to work more with the whole of the Expanded Series - as such I have changed the name to reflect that - i've personally been using this playlist in my testing - and I honestly recommend everyone play with them all; it really adds a ton.
https://cs2bus.com/sharedfiles/filedetails/?id=2549929286

Now what?
I hope to change this dumb mindset that every update of mine needs to be big; and instead focus on pushing updates much more often, all this really means is more updates as I work on it, which in return might mean saves might break occasionally; but hey you get to play the mod with current stuff more. This also means there may or may not involve more in developments work of certain features as they are worked on, but it's better then the alternative. With that being said; i'm hoping to update most of Cultures Expanded to work with KOH; it works atm but you won't see many of it's effects till I review each region, bring over changes, and update them for the current date. Will roll-out different regions.

Update: 24 Dec, 2022 @ 8:03pm

Update: 1 Dec, 2022 @ 11:27am

Update: 1 Dec, 2022 @ 8:49am

Update: 1 Dec, 2022 @ 7:02am

Update: 31 Oct, 2022 @ 11:32pm

```KOH Changelog as of Recent Months
- New Base bookmark centered around 1184 Iberia.
- Majority of the Maghreb recreated and enhanced for greater historical accuracy, added a lot of flavor to the Almohad's.
- New Almoahd event chain featuring the Almohad-Portuguese war of 1184 and more!
- New Almohad decisions relating to the Grand Mosque of Seville
- New Iberian Special Buildings.
- Maghrebs have a new cultural tradition for corsairs, can raid overseas.
- Hashashin Order rework, Introduced the Nizari Ismaili State
- Introduced the Nizari Imam, Imam Nur al-Din A'la Muhammad II, the religious head of the Nizari, and ruler of the Nizari Ismaili State
- Introduced new Lifestyle for the Hashashin Order, work your way to Master Assassin!
- Introduced new scheme for Hidden Hashashin's to attempt to invite someone to the Order!
- Introduced new events to further assist the Khwarezmid rise into Persia
- Utilized House Feud Mechanics to drive conflict between the Seljuks and the Assassin's and the Ayyubids and the Zengids.
- Introduced the Tributary Framework; Currently used to Represent England's lordship over Scotland as for The Treaty of Falaise, is also used to split the Cuman Realm into more reasonable subrealms.
- Mongolian regions of the map have been edited heavily to better reflect history the best we can without outright including Asia.
- New Decisions for Mongols regarding Temüjin.
- New Event Chain for Temüjin Borjigin
- Introducing the King of the Romans court positions.
- Small Regencies!
- Split integrated features that now exist in The Catholic Trinity; KOH now requires TCT, and will require it further in the future with a Investiture Conflict-Guelph Ghibelline Struggle!
- Introduced new event chain for Frederick Barbarossa.
- Heavily Improved the Third Crusade, more often will things work properly and flow better; fulfilling the name of the mod, the Third Crusade will finally include Barbarossa, Philip and Richard joining :tongue:
- Fixed various history errors introduced by 1.5 - Royal Court and Fate of Iberia *(There may still be a ton of errors, please point them out if you find them!)*
- New Special Building in Wales.
- Jerusalem and Eygpt have been enhanced development wise from Emrys!
- DNA's enhanced and improved by the great Lindest!
- And other six months of undocumented changes, fixes, additions from myself!

Update: 20 Nov, 2021 @ 8:08am

Update: 19 Nov, 2021 @ 11:25pm

Update: 5 Nov, 2021 @ 11:48pm

Update: 5 Nov, 2021 @ 11:01pm