RimWorld

RimWorld

Multiplayer
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Update: 21 Jul @ 6:41pm

Mainteinance Update on 7/21/2025 8:41:34 PM for RimWorld 1.5.

- Extended support for fragmented packets and handling them. Improved download dialog (#584)
- Fix: Starting items not marked as forbidden (#575)
- Prevent duplicate monolith generation in multifaction (#563)
- Fix scenario research lost on reconnect (#588)
- Clean up #535 fixed by #575 (#592)
- Bump Languages
- Version 0.10.7 1.5.4409 assemblies

* Support for 1.6 is in progress and not included here yet.

Update: 17 Jul @ 7:49pm

Mainteinance Update on 17/07/2025 9:49:09 PM for RimWorld 1.5.

- More resilient syncing of bill repeat mode (#522)
- Fix ping always showing 0ms when connecting without using LiteNetLib (#529)
- Encapsulate MpConnectionState.packetHandlers via GetPacketHandler (#531)
- Integrate IsFragmented into PacketHandler (#532)
- `SyncField` buffering: expanded docs, simplified code flow, and improved UX (#533)
- Introduce Byte{Reader,Writer}.{Read,Write}Enum (#530)
- Disable Trade/Transport/Caravan Session Buttons for Other Factions (#507)
- Fix errors caused by pocket maps with Multifaction/spectator faction (#475)
- Fix/sync CompObelisk_Abductor (Warped Obelisk/Labyrinth) (#476)
- Psychic ritual syncing (#482)
- Include map count in desync info (#483)
- Rework FixNullMotes patch (#489)
- Fix starting bestowing ceremony using right-click (#490)
- Fix Toxifier Generator dev mode infinite loop (#491)
- Exclude Spectator faction from FactionRepeater (#492)
- Create PauseLockSession during PostLoadInit in ExposeData (#493)
- Make AOE game condition causer use correct map time, fixes #210 (#494)
- Sync atmospheric heater "reset" gizmo (#495)
- Fix only one faction having to Anomaly research in Multifaction (#496)
- Synced all research tab buttons, fixes #290 (#497)
- Updated the list of ignored mod configs (#498)
- Fix void monolith float menu causing desync with `CompProximityLetter` (#499)
- Register sync methods directly rather than using API (#500)
- Rework some PawnColumnWorker syncing (#502)
- Use more `nameof` and use Harmony to access properties rather than methods (#503)
- Update WorldObject sync worker delegate to handle pocket maps (#504)
- Make RNG in multiplayer more random, fix small RNG bug (#523)
- Sync "Reset cooldown" dev-mode gizmo for Abilities (#524)
- Fix #521 (#527)
- Improved starting experience for multifaction (#508)
- Add SyncWorker for ThingDefCount serialization (#540)
- .NET Framework 4.8 & .NET 8 upgrades (#551)
- Add SyncWorker for Room serialization (#565)
- Fix for #547 (#550)
- Handle every Enum type (#545)

* Support for 1.6 is in progress and not included here yet.

Update: 18 Jul, 2024 @ 1:21pm

[Auto-generated text]: Update on 18-Jul-24 22:21:51.

Update: 16 Jul, 2024 @ 11:47am

[Auto-generated text]: Update on 16-Jul-24 20:47:32.

Update: 24 May, 2024 @ 3:28pm

[Auto-generated text]: Update on 25-May-24 00:28:26.

Update: 15 Apr, 2024 @ 3:54pm

[Auto-generated text]: Update on 16-Apr-24 00:54:51.

Update: 12 Apr, 2024 @ 5:58pm

[Auto-generated text]: Update on 13-Apr-24 02:58:35.

Update: 5 Apr, 2024 @ 4:12am

[Auto-generated text]: Update on 05-Apr-24 13:12:25.

Update: 3 Feb, 2024 @ 11:23am

[Auto-generated text]: Update on 03-Feb-24 20:23:05.

Update: 28 Dec, 2023 @ 6:34am

[Auto-generated text]: Update on 28-Dec-23 15:34:43.