Crusader Kings III

Crusader Kings III

More Interactive Vassals
Hiển thị 21-30 trong 131 mục
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Cập nhật: 15 Thg09, 2024 @ 2:34pm

Version 3.0 Update 6
New Game Rule: Levy Damage - The damage stat of levies is increased to 11/12/13/14/15/20, allowing them to deal more damage in combat.

New Game Rule: Levy Toughness - The toughness stat of levies is increased to 11/12/13/14/15/20, allowing them to sustain more damage in combat.

New Game Rule: Levy Maintenance - The maintenance cost of levies is reduced by 25%/50%/75%/100%, lowering the burden of raising many levies at once.

New Game Rule: Men-at-Arms Upkeep - The maintenance cost of Men-at-Arms is increased by 25%/50%/75%/100%, making it more expensive to maintain a large retinue.

New Game Rule: Men-at-Arms Cost - The recruitment cost of Men-at-Arms is increased by 25%/50%/75%/100%, raising the investment needed to create a sizeable retinue.

Adjustment: Crown Loyalist Faction reworked, vassal honor is now much more important when deciding whether to join.

Cập nhật: 13 Thg09, 2024 @ 8:03am

Version 3.0 Update 5
New Game Rule: Realm Politics - During a civil war, vassals can be persuaded to choose or switch sides by using gold, prestige, hooks, prisoners, and alliances.

New Game Rule: Liege Intervention - A liege can now intervene in a war involving their direct vassals, but at the cost of incurring tyranny or losing prestige. Help your vassals in expanding the realm or squashing internal wars to maintain stability when necessary!

New Game Rule: Alliance Fatigue - Each time an ally is called into a war during their lifetime, they become less willing to accept subsequent call to arms.

New Game Rule: Mercenaries - The cost of hiring mercenaries and holy orders are increased by 25%/50%/75%/100%, making it harder to amass an army.

Adjustment: Empire-tier realms now have six powerful vassals instead of five, increasing the difficulty of keeping them stable.

Cập nhật: 10 Thg09, 2024 @ 7:46am

Version 3.0 Update 4
Overhaul: The War Declaration UI has been completely reworked. It now displays the total strength of the vassal participants on each side, the reasons for why a vassal joins the war or declines their call to arms, and the vassal's primary title.

New Game Rule: Title Holders - When a vassal would lose any of their titles as a result of a war, they will be called to arms.

New Decision: Enable/Disable Call to Arms - You can now disable your vassals from being called into your wars temporarily by using a decision, which can help you avoid War Exhaustion penalties.

Adjustment: Capturing direct vassals of a war leader will now grant 2% war score for each vassal captured by the opposing side.

Adjustment: Each time a civil war happens in a realm, vassals will receive an "Internal Turmoil" opinion penalty to represent the recent instability. There is a new game rule added to disable this.

Adjustment: War Exhaustion penalties now vary based on why a vassal was called to arms (i.e if they are just bordering the enemy realm or if they have a vested interest in it).

Mod Support: Added a global variable for More Interactive Vassals that other mods can check using "has_global_variable = miv_is_loaded", which should make compatibility patches easier.

Cập nhật: 9 Thg09, 2024 @ 8:04pm

Version 3.0 Update 3
New Game Rule: Defiant Vassals - Vassals can refuse to join a war based on their relations with their liege, and can also block their own vassals from joining.

New Game Rule: Treacherous Vassals - When allied with the opposing side, vassals can be called to war against their own liege and vice versa.

Adjustment: The war declaration UI will now indicate which vassals decline their call to arms, rather than not showing them in the list at all.

Adjustment: Civil War Rebalance - More vassals will remain neutral during civil wars.

Adjustment: Off-by-default game rules now indicate the default value for clarity.

Cập nhật: 8 Thg09, 2024 @ 8:32am

Version 3.0 Update 2
New Game Rule: Garrison Size - The size of all garrisons can be reduced by 25%/50%/75%/100%, shortening the time it takes for an army to siege a holding.

New Game Rule: War Participants (Off by Default) - War participants who join a war after it starts can call their own vassals to arms, though with much weaker obligation.

Adjustment: Opinion Modifiers can now stack, calling vassals into too many wars will greatly decrease their willingness to join you.

Fix: Peasant uprisings and similar levy-based rebellions will now scale based on the Levy Reduction setting.

Fix: Cleaned up a lot of the mod's code. Error and debug logs should now be a lot cleaner, and game performance should be smoother as a result!

Cập nhật: 4 Thg09, 2024 @ 9:43am

Version 3.0 Update 1
New Game Rule: Levy Size - Levies from all sources can be reduced by 25%, 50%, 75%, or 100% to place more emphasis on the Men-at-Arms counter system and reduce overall army sizes.

New Game Rule: Levy Reinforcement - The rate of levy replenishment can be reduced by 25%, 50%, 75%, or 100%, making losses from combat more impactful.

New Game Rule: Bannermen (Off by Default) - All direct vassals are eligible to be called to arms, but with a much higher chance of declining based on several factors.

New Game Rule: Indirect Vassals (Off by Default) - In a civil war, a vassal may call on their own vassals to support their commitments to the loyalist or rebel factions, who will accept or decline based on several factors.

New Game Rule: Levy Contribution - The amount of levies that vassals provide to their liege is reduced by a multiplier of 25%/50%/75%/100%.

Adjustment: Updated the descriptions for the custom game rules in this mod.

Adjustment: Added a new game rule category to organize the custom game rules in this mod, making it easier to find and configure them in the settings menu.

Cập nhật: 2 Thg09, 2024 @ 3:27pm

Fix: Removed the custom Casus Belli from this mod, which should greatly improve mod compatibility with all total conversion mods (AI declaring war on the wilderness, ruins, wastelands, etc).

Cập nhật: 1 Thg09, 2024 @ 5:59pm

Fix: Realm Stability Game Rule not able to be changed from "Default Stability".

Cập nhật: 31 Thg08, 2024 @ 9:16am

Fix: Removed an invalid modifier from the Call Ally Interaction.

Cập nhật: 30 Thg08, 2024 @ 9:32pm

Fix: Max war score from battles is now set back to 50% for attackers, rather than 100%.