Crusader Kings III

Crusader Kings III

Holding Sprawl
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Opdatering: 6. dec. 2022 kl. 19:55

Bugfixes:
• Fixes to issues with western and Celtic monasteries

Opdatering: 1. dec. 2022 kl. 22:23

Updated to CK3 1.8.

New features:
• Southeast Asian holdings for Burmese heritage
• Celtic holdings for Goidelic heritage

Bugfixes:
• Fixed issue with western monastery

Unused assets
• Borobudur temple and Prambanan temple

Opdatering: 19. sep. 2022 kl. 4:44

Bugfixes
• Fixed some missing holdings thanks to Kapl0k.

Compatibility Patches and other mods using this resource: it is important re-add this mod again, changes are significant.

Opdatering: 19. sep. 2022 kl. 2:12

New features:
• Khotyn fort special building.
• New Slavic holdings.

Bugfixes
• Fixed some missing holdings thanks to Tobbzn and Kapl0k.

Known issues:
• Missing holdings, walls and sprawl.

Opdatering: 15. juli 2022 kl. 8:45

Bugfixes
• Fixed some missing holdings.

Known issues:
• Missing holdings, walls and sprawl.

Opdatering: 11. juni 2022 kl. 2:19

New features:
• New city sprawl in special locations.

Bugfixes
• Fixed errors from city sprawl.

Known issues:
• Missing holdings and sprawl.

Opdatering: 9. juni 2022 kl. 4:48

Changelog:
• Added Tobbzn's sprawl generator

Opdatering: 9. juni 2022 kl. 0:04

Changelog:
• Fixed some ordering of the background graphics.
• Reworked sprawl triggers.

Opdatering: 8. juni 2022 kl. 19:40

This initial upload includes:
• Complete sprawl graphics for Western, MENA, Mediterranean, Iberian and Slavic.
• Slavic holding graphics.

Known issues:
• WIP: Incomplete and temporary sprawl graphics for Indian and Norse.
• WIP: There is only one type of monastery for each culture set, not religion set.
• WIP: Missing sprawl, incorrect walls. Possibly an issue with the ordering of assets in sprawl_background_graphics_buildings. Assistance appreciated.
• The sprawl system is static in appearance. It does not work like Imperator: Rome's sprawl which fills a province with random buildings. The sprawl does not adapt to the province in this mod, nor does it adapt to other models or water.
• There is a windmill inside the Coliseum in Roma.