Crusader Kings III

Crusader Kings III

Holding Sprawl
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Actualización: 6 DIC 2022 a las 19:55

Bugfixes:
• Fixes to issues with western and Celtic monasteries

Actualización: 1 DIC 2022 a las 22:23

Updated to CK3 1.8.

New features:
• Southeast Asian holdings for Burmese heritage
• Celtic holdings for Goidelic heritage

Bugfixes:
• Fixed issue with western monastery

Unused assets
• Borobudur temple and Prambanan temple

Actualización: 19 SEP 2022 a las 4:44

Bugfixes
• Fixed some missing holdings thanks to Kapl0k.

Compatibility Patches and other mods using this resource: it is important re-add this mod again, changes are significant.

Actualización: 19 SEP 2022 a las 2:12

New features:
• Khotyn fort special building.
• New Slavic holdings.

Bugfixes
• Fixed some missing holdings thanks to Tobbzn and Kapl0k.

Known issues:
• Missing holdings, walls and sprawl.

Actualización: 15 JUL 2022 a las 8:45

Bugfixes
• Fixed some missing holdings.

Known issues:
• Missing holdings, walls and sprawl.

Actualización: 11 JUN 2022 a las 2:19

New features:
• New city sprawl in special locations.

Bugfixes
• Fixed errors from city sprawl.

Known issues:
• Missing holdings and sprawl.

Actualización: 9 JUN 2022 a las 4:48

Changelog:
• Added Tobbzn's sprawl generator

Actualización: 9 JUN 2022 a las 0:04

Changelog:
• Fixed some ordering of the background graphics.
• Reworked sprawl triggers.

Actualización: 8 JUN 2022 a las 19:40

This initial upload includes:
• Complete sprawl graphics for Western, MENA, Mediterranean, Iberian and Slavic.
• Slavic holding graphics.

Known issues:
• WIP: Incomplete and temporary sprawl graphics for Indian and Norse.
• WIP: There is only one type of monastery for each culture set, not religion set.
• WIP: Missing sprawl, incorrect walls. Possibly an issue with the ordering of assets in sprawl_background_graphics_buildings. Assistance appreciated.
• The sprawl system is static in appearance. It does not work like Imperator: Rome's sprawl which fills a province with random buildings. The sprawl does not adapt to the province in this mod, nor does it adapt to other models or water.
• There is a windmill inside the Coliseum in Roma.