Team Fortress 2

Team Fortress 2

Bruhstbowl
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Update: 20 Mar, 2023 @ 5:41pm

Version: B6

-2-A (The first capture point of the second stage; the one that's right outside BLU spawn) should now actually start with a captime of 32 (it was always supposed to but I think this mechanic was not functional in B5 due to an error with the way I set up the logic entities)

-30 seconds after stage 2's setup time ends, 2-A will now have its internal capture time value set to 19 (was 17)

-RED now has a 7 second respawn wave time when defending 2-A (was 8 seconds) (actual respawn time is a little over 14 seconds now)

-Minor visual upgrades have been made to BLU's spawn for stage 2 because it was definitely the most barren part of the map before


-2-B now has an internal captime value of 16 (was 13)


-One of the two medium health and ammo kits in the high-up shack at the 1-B forward hold has been removed

-BLU has received slightly more cover from a couple of routes in the form of a fence when attacking the 1-B forward hold


-BLU's second spawn for Stage 1 is now blocked off with the "RESUPPLY" signs hidden until 1-A is captured - this should make it easier for RED to find their way to 1-A, since some players would find BLU's second spawn and assume it was their first, then stand there until they realised there weren't any BLU players coming out of it


-Updated all physics objects to respond to hitscan weapons as they should

-Fixed a number of tiny holes in the map geometry

Update: 22 Oct, 2022 @ 1:22pm