Space Engineers

Space Engineers

WeaponCore - 2.5
Ergebnisse 51–60 von 161
< 1 ... 4  5  6  7  8 ... 17 >
Update: 31. März um 13:27

- CTC will now use a camera, if selected, for LOS and aiming checks
- CTC's controlling smarts will now share the target selected to all mounted smart weapons
- Improved CTC aiming for smarts- will no longer excessively lead and slew out of firing arc
- Improved CTC aiming for beam or hit scan weapons, skips lead estimation checks
- LOS checks through friendlies and terrain should work somewhat better, but weapon firing events will be delayed a few milliseconds as they wait to ensure LOS is clear

Update: 26. März um 13:23

- Added "Force Reload" button in terminal

Update: 25. März um 15:32

- UI Rework and clarifications

Update: 18. März um 6:57

- Fixed bug with AI blocks that are turned off interfering with players commanding weapons to fire
- Fixed additional localization text

Update: 16. März um 21:12

Update: 16. März um 20:06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Update: 16. Feb. um 20:37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Update: 10. Feb. um 17:39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Update: 23. Jan. um 9:00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Update: 15. Jan. um 12:48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin