Crusader Kings III

Crusader Kings III

War Lords
24件中 1-10 を表示
< 1  2  3 >
更新: 5月19日 @ 8時31分

v1.21

- Add new game rule for administrative realms, which gives them the option to either ignore / follow commander limitation rules
- Add new game rule for hired mercenaries, separating them out of the base "Leaders" tier 0 rule

更新: 5月3日 @ 16時40分

v1.20

- Change Marshal modifier advantage bonus to a combat roll bonus

更新: 5月1日 @ 12時54分

v1.19

- Update for Crusader Kings 1.16

更新: 4月22日 @ 11時40分

v1.18

- Move ruler story cycle logic into simpler weekly global story cycle

更新: 4月17日 @ 13時18分

v1.17

- Give Marshal councilors an advantage bonus modifier that scales with liege tier (like the prowess bonus). This is implemented as a character modifier rather than a councilor position modifier in order to maintain compatibility with total conversion mods.

更新: 4月13日 @ 4時44分

v1.16

- Allow player to lead AI armies if they are a trusted commander

更新: 4月9日 @ 12時46分

v1.15

- Show Marshals that don't meet criteria to command in commander list, but with a description explaining why they're ineligible

更新: 4月7日 @ 12時19分

v1.14

- Add game rule that allows rulers to place their marshals in command

更新: 4月5日 @ 12時42分

v1.13

- Fix AGOT compat issue where women would serve as knights regardless of prowess

- Fix AGOT trait stubs showing in vanilla ruler designer

更新: 4月3日 @ 19時56分

v1.12

- Fixed initial MSC compat from v1.10