Left 4 Dead 2
L4D1 Animations - Rifle (V2)
Mostrando 1-4 de 4 aportaciones
Actualización: 8 DIC 2015 a las 10:12

-Modified the reference skeleton in attempt to achieve the old origin positioning without the visual of clipped clavicles.

Actualización: 27 NOV 2015 a las 16:57

-Fixed errors in item/hand sequences

Actualización: 27 NOV 2015 a las 14:47

-Manually transfered L4D1 animations to L4D2 rig to improve performance in joint movement.
-Manually animated Ulna, Forearm and Thumbroot helpers to reduce unwanted twisting in arms.
-Adjusted origin position to prevent the unwanted visual of clipped clavicles.
-Added unused fire animations

Actualización: 18 FEB 2015 a las 20:36