Project Zomboid

Project Zomboid

ORGM
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Update: 14 Apr, 2019 @ 8:59pm

version 3.09.2

New Tooltips for firearms and attachments! In 4 (yes, 4) optional styles: Classic: The old style. Please note Classic will be replaced in the future by “Minimal”

Full: The new default style. Bars are displayed for a number of various stats, with bar color changing from red to green depending on that stats value (bad/good)

Numeric: Identical to “Full”, but shows colored numeric values instead of bars.

Dynamic: swings from ‘Minimal’ to ‘Full’ to ‘Numeric’ depending on a players skill level.

Important Notes: The info displayed, and the specifics of the dynamic-style are not finalized. This is a preview. Also damage and range will NOT show on a firearm until it has had a round in the chamber.

Added tons of new models by Filibuster Rhymes. All models have now been updated!

Decreased capacity on Stevens 320 to 5 (was 8)

Sorted options screen into groups

Added full auto hit chance penalty to options screen

Added sound multiplier option for Nolan’s Silencer mod to control effectiveness of suppressors.

Removed UseBarrelLengthModifiers setting. Barrel lengths are part of the core mechanics.

Adjusted firearm rarity tables to fit better with the year. Less select fire variants spawning in police stations.

Adjusted Movement Bonus (AimTime) vs weight. Heavier weapons are now correctly harder to aim while moving. Barrel length is now a highly important factor, with every inch subtracting 1 from the bonus.

Fixed bug in “Use Only” context menu

Fixed bug in requesting server settings, not removing request event.

Fixed bug in “Limit Manufacture Year” option not properly applying.

Fixed missing manufacture year for SPAS-12

Fixed Skorpion to have a select-fire switch (was full-auto only)

Renamed PiercingBullets key to Penetration in ORGMData_Ammo.lua

Update: 13 Oct, 2018 @ 6:07am

* Complete code restructuring with a focus on performance optimization and code consistency.

* Many new models Handcrafted by the excellent Filibuster Rhymes!

* Due to new mechanics in effect (see below), the Damage Multiplier setting now
defaults to 0.6 instead of 0.5.
Users of previous ORGM versions will have to manually adjust the setting in the PZ
options screen ORGM tab. Dedicated servers will have to edit their ORGM.ini (if it
exists).

* Firearms now spawn with varying barrel lengths, based on factory options that were
produced by the manufacturer. These lengths effect the weight of the weapon and
indirectly, all the weapon stats that are effected by weight. The new barrel length
mechanic also has a direct effect on damage, range and recoil of the firearm.
Lower lengths release more unburnt gas producing lower velocity bullets (damage/range)
and generate more recoil.

* Firearms stats are now effected by the action type/feed system. With automatics some
of the pressure in the chamber is redirected to drive the automatic feed system,
resulting in slightly lower bullet velocity for a similar length barrel in a
non-automatic. The end result is slightly less damage and range. However, recoil is
reduced by a amount based on what type of automatic bolt it uses.

* Player strength now effects recoil.

* Added new options to options screen for configuration of hit and critical chances, and
enabling/disabling the new barrel length modifiers, and disabling full auto fire.

* Added support for Snake's Military Complex Mod

* Added Admin context submenu for firearms:
Debug weapon - prints all firearm info to console
Reset to defaults - resets all ModData on the firearm

* Added multiple new advanced settings in the ORGM.ini for controlling how the dynamic
stats system for firearms handles. These advanced settings are not shown in the PZ
options screen ORGM tab.

* Added verbose logging level (more detailed then debug)

* Added RU translations by Lotus

* Added partial CN and CH translations by Cleave

* Added total rounds fired to the Inspection Window.

* Changed Glock22 magazine capacity to 15 (was 10)

* Changed cylinder capacity of the Raging Bull to 5 (was 6)

* Changed capacity of Mossberg 590 to 8+1 and 7+1

* Renamed Mossberg 590 sawnoff version to 590A1 and removed recipe

* Changed Display Name of '.45 Colt' ammo to its proper name '.45 Long Colt'

* Increased damage for 7.62x39mm, .30-06, .30-30

* Increased recoil for .30-06, .357

* Slightly reduced penetration for .45ACP FMJ

* Increased sound radius from 10% to 20% for Nolan's ORGM Silencer mod.

* Moved all recipes to a 'ORGM' tab in the build window.

* Moved All english (default) DisplayNames to Items_EN.txt translation file. This fixes a
bug for other languages not being able to translate names that had a - in the name,
as well as sets up a template of all items for future languages.

* Corrected R-25 magazine capacity to 4 (was 10)

* Fixed issue with Reload Time, Rack Time and Magazine Reload Time options requiring PZ
to be restarted to have a effect.

* Fixed bug causing error when breaking out a reload timed action by firing a shot.

* Fixed Light Source hotkey not activating vehicle headlights.

* Fixed bug in police storage spawning where wrong modifier was applied to weapon
rarity chances.

* Fixed .44 Magnum FMJ Recoil to match HP

* Fixed 2 handed weapons only getting equipped in primary on login

* Fixed issue when reloading with speed loaders and stripper clips.

* Fixed bug with detail tab on inspection window always saying the hammer was cocked.

* Fixed issue when trying to spawn a random gun from a empty rarity table.

* Fixed issue with firearm stats/weight not being properly adjusted when attaching or
removing components.

* Fixed recipes for converting base game ammo boxes to ORGM ammo to return the correct
amount of rounds.

* Fixed model textures not displaying on Linux (and hopefully Mac)

* Fixed issue dry firing revolvers cycled through the chambers too fast.

* Fixed wrong variable check when dry firing.

* Fixed InspectionWindow debug tab not properly listing half loaded revolvers.

Update: 9 May, 2018 @ 8:38pm

Update: 8 Apr, 2018 @ 11:32am

Update: 15 Mar, 2018 @ 10:20pm

Update: 13 Feb, 2018 @ 8:35pm

Update: 14 Dec, 2017 @ 7:20pm

Update: 7 Dec, 2017 @ 9:07pm

Rechambered V 2.00!!!!!!!

Go Get IT!!!!

Update: 11 Sep, 2015 @ 5:57am

Removed incomeplete attachment ui script
Updated script for ModelLoader update

Update: 7 Sep, 2015 @ 8:51pm