Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
目前顯示第 21-30 項,共 57 項
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更新:2020 年 8 月 21 日 @ 上午 7:53

v2.0.6

Remove buggy combat facing AI.

Reduce chance of strafing.

更新:2020 年 8 月 20 日 @ 上午 5:32

v2.0.5

Improved infantry AI - infantry strafe less, and face targets when in certain scenarios.

更新:2020 年 8 月 20 日 @ 上午 2:40

v2.0.4

Reduce distance before NPCs back off.

Improve logic for determining close range weapons when deciding whether to back off.

更新:2020 年 8 月 20 日 @ 上午 1:04

v2.0.3

Reduce chance of strafing.

更新:2020 年 8 月 20 日 @ 上午 12:37

v2.0.2

Re-added strafing behavior.

Added 20% chance to run when patrolling instead of walking.

更新:2020 年 8 月 19 日 @ 下午 11:27

v2.0.1

Fixed Antlion Guards executing actions while dead.

Added ConVars for enabling/disabling faction features and adding NPCs to squad.

Changed defaults for some ConVars.

更新:2020 年 8 月 19 日 @ 下午 7:54

v2.0.0

Major revision. Rewrite of most of codebase. Fixes breaking bug caused by GarrysMod August 2020 update.

更新:2016 年 2 月 26 日 @ 下午 9:08

v1.0.29

Convars "inpc_custom_health 0/1" and "inpc_health_regeneration 0/1" added; They control whether to give NPCs iNPCs custom health values and whether iNPCs should regenerate health.

更新:2016 年 2 月 26 日 @ 下午 1:46

v1.0.28

Fixed previous update breaking Unlimited Vision.

更新:2016 年 2 月 26 日 @ 下午 1:38

v1.0.27

Fixed GMan NPC and playermodel not working as expected - GMan and playermodel are supposed to be "Neutral" and therefore are not enemies (or friends) with anyone.