Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
Viser 21–30 av 57 bidrag
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Oppdatering: 21. aug. 2020 @ 7.53

v2.0.6

Remove buggy combat facing AI.

Reduce chance of strafing.

Oppdatering: 20. aug. 2020 @ 5.32

v2.0.5

Improved infantry AI - infantry strafe less, and face targets when in certain scenarios.

Oppdatering: 20. aug. 2020 @ 2.40

v2.0.4

Reduce distance before NPCs back off.

Improve logic for determining close range weapons when deciding whether to back off.

Oppdatering: 20. aug. 2020 @ 1.04

v2.0.3

Reduce chance of strafing.

Oppdatering: 20. aug. 2020 @ 0.37

v2.0.2

Re-added strafing behavior.

Added 20% chance to run when patrolling instead of walking.

Oppdatering: 19. aug. 2020 @ 23.27

v2.0.1

Fixed Antlion Guards executing actions while dead.

Added ConVars for enabling/disabling faction features and adding NPCs to squad.

Changed defaults for some ConVars.

Oppdatering: 19. aug. 2020 @ 19.54

v2.0.0

Major revision. Rewrite of most of codebase. Fixes breaking bug caused by GarrysMod August 2020 update.

Oppdatering: 26. feb. 2016 @ 21.08

v1.0.29

Convars "inpc_custom_health 0/1" and "inpc_health_regeneration 0/1" added; They control whether to give NPCs iNPCs custom health values and whether iNPCs should regenerate health.

Oppdatering: 26. feb. 2016 @ 13.46

v1.0.28

Fixed previous update breaking Unlimited Vision.

Oppdatering: 26. feb. 2016 @ 13.38

v1.0.27

Fixed GMan NPC and playermodel not working as expected - GMan and playermodel are supposed to be "Neutral" and therefore are not enemies (or friends) with anyone.