Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
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Oppdatering: 25. feb. 2016 @ 13.37

v1.0.6

Fixed VJBase NPCs not working correctly.

Oppdatering: 25. feb. 2016 @ 13.08

v1.0.5

Added new ConVars "inpc_unlimited_vision 0/1" and "inpc_force_player_faction [FACTION]", which control whether NPCs should have unlimited visions, and whether we should force all players to be a specific faction.

Oppdatering: 25. feb. 2016 @ 12.33

v1.0.4

Removed a bunch of Convars that were basically useless.

Renamed Convar "inpc_capabilities_nofriendlyfire" to "inpc_nofriendlyfire"

Added some descriptive labels to the clientside options menu.

Oppdatering: 25. feb. 2016 @ 12.07

v1.0.3

Convar "inpc_cleanup" now correctly works. If "inpc_cleanup" is 0 then ragdolls will be cleaned up according to GMod's defaults.

Convar "inpc_frenzy" now also controls whether Antlion Workers should get a speedup to their spitting animation, and whether Antlion Guards should accelerate while charging.

NPCs will no longer attack players that attack them, if Ignore Players is on.

Oppdatering: 25. feb. 2016 @ 11.40

v1.0.2

Fixed Ignore Players not working.

Added Convars:

inpc_damage_invulnerable 0/1 - Should Floor Turrets and Striders get damaged by bullets?
inpc_custom_playermodel_faction - What faction should custom playermodels default to?

Oppdatering: 25. feb. 2016 @ 2.03

v1.0.1

Quickfix on NPCs not seeing players from long distances.

Oppdatering: 25. feb. 2016 @ 1.34

Initial upload