Train Simulator Classic 2024

Train Simulator Classic 2024

The Isle of Wight Proposal
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Update: 1 May, 2016 @ 4:10am

Version 1.2.1 Details;

Track;
* Added a fictional turn table at Havenstreet (IOWSR).
* Added Whistle Sign at both ends of Ashey Tunnel.

Signals;
* Adjusted the TSS as it was triggering at the wrong signals i.e. pass at Yellow and the train would stop as it would pick up the next signal if it was Red.

Stations;
* Added Station clutter to Ryde Esplanade Station.
* Added Station Entry/Exit Markers to Ryde Esplanade Station.
* Added Station clutter to Ryde Pier Head Station.
* Adjusted some scenery items at Ashey.

Speed;
* Corrected a small section of track between Ryde St Johns Road and the 20MPH sign heading North Bound, was set to 40MPH, now set back to 30MPH.
* Corrected the siding speed limit at Havenstreet.

Update: 30 Apr, 2016 @ 10:30am

Version 1.2.0 Details;

Signals;

• Replaced all 2,3 & 4 Aspect Bulb signals with 2, 3 & 4 Aspect LED Signals on the Island Line section, as in line with new signals on the main land.

Stations;

• Ashey Station now has a proper station building, it's not the right one historically but it's as close as I can get.
• Ashey Station now has station clutter; Benches, Lights etc...
• Wootton Station has more lights.

Scenery;

• Most 2D objects have either been replaced or covered up with 3D objects between Smallbrook and Wootton, this is till on going.
• Embankments around Bridges & Tunnels on the Isle of Wight Steam Railway section have been covered up.
• Fixed as many floating bushes as I saw.

Update: 25 Apr, 2016 @ 10:08am

Version 1.1.1 Details;

Track;

• Added missing 2 Car Stop sign and stopping point at Ryde Esplande Platform 1 South Bound.

Update: 24 Apr, 2016 @ 7:34am

Version 1.1.0 Details;

Signals;

• Replaced the 2 Aspect R/Y 3Th Signal with 2 Aspect F1 R/G at Ryde Approach North Bound.
• Replaced the 4 Aspect F45 R/Y/G/Y with 3 Aspect F45 R/Y/G at Sandown Approach South Bound.
• Replaced the 4 Aspect T1 R/Y/G/Y with 2 Aspect F1 R/G at Sandown Platforms 1 & 2 South Bound.
• Replaced IOWSR Ground Semaphore Signals with LED Ground Semaphore Signals.
• Brought Brading Platform 1 4 Aspect T1 R/Y/G/Y Closer to the Station.
• AWS Speed Limit has now set, there is one or two that are Bi-Directional and set to permanent.
• TSS & OSS is now working; the brakes will slam on if you speed past that signal at speed, I’ve given +10% of the speed limit to allow minor speeding mistakes, for example the next TSS/OSS combination is 30MPH, if you go past a 33MPH or faster the brakes will come on, travel at 32MPH and you should be ok.

Track;

• Realigned the track as you leave Brading Platform 2 South Bound so it’s straight and not wonky.
• Realigned the track as you leave Ryde St Johns Road North Bound so it goes in to a nice curve.
- These changes should NOT affect any times to any scenarios you may have made.

Stations;

• ‘Mind the Gap with Yellow Strip’ has been put on at Ryde Esplanade Platforms 1 & 2, Brading Platform 2 and Sandown Platforms 1 & 2.
• Platform over lays were causing issues with passengers spawning (See bullet point above).
• Ashey now has 2 platforms.
• Reduced the Platform Marker at Brading Platform 1 from 6 car to 4 car.
• Fixed the stopping points at Brading Platform 1, they were facing South Bound and not North Bound, which caused issues with the A.I. Dispatcher.

Scenery;

• Most 2D objects have either been replaced or covered up with 3D objects; this has given the route a much deeper feel.
• Fencing and Gates have been added to Sandown Sidings.
• Embankments around Bridges & Tunnels on the Island Line section only have been covered up.
• Fixed as many floating bushes as I saw.
• Trackside Boxes at Brading have now been relocated and sit in the form Platform 2 running line (got the idea from Portsmouth Harbour Platform 2).
• Costal Waves have been added at Ryde Esplanade.
• Tunnel Collision has been added so it sounds different and the lights should work in the tunnel, this has not yet been applied to the IOWSR Tunnel by Ashey.

Buildings;

• A mock up, closed shed is at the IOWSR in the location of train-story, this is closed as I have not got the skills to build a proper 3D model, if you want to remove the shed doors and then please do, there are platforms inside but any future updates I do will change it back to default.
If you have the skills and wish to build it for this route then please do let me know, you’ll get full credit for it.

Update: 21 Apr, 2016 @ 9:57am

Version 1.0.1 Details;

• Fixed an issues where Train Sim 'May' crash or the A.I. Dispatcher would say 'Unknown Error' when trying to depart Sandown on either platform i.e. Platform 1 South-Bound or Platform 2 Northbound, this was due to direction set, I've now changed both to Bi-Directional and should no longer cause 'Crashes' or 'Unknown Error'.

Update: 16 Apr, 2016 @ 5:11am

Version 1.0.0.

Stations;

• Smallbrook Junction Station has been removed.
• IOWSR Now terminates at Ryde St Johns Road Platforms 1 & 2.
• Island Line now only uses Platform 3 at Ryde St Johns Road.
• Lake can now hold a 4 car train.
• Brading now has 2 through platforms, using the former bay platform for Bembridge.
• Realigned Platform 3 at Ryde St Johns.
• Raised the Platforms at Ryde Pier Head.
• Stopping points at all stations.

Track;

• Ryde Tunnel is now single track.
• Ryde St Johns Road to Smallbrook Junction is now single track, the Up Line is now operated by the IOWSR.
• Sandown now has a NEW siding layout.
• IL/IOWSR Boundary at Ryde St Johns Road Platform 2.
• The former Up Tunnel is now home to the new pumping house and the northbound portal exit is a 2 car siding.
• Smallbrook Siding has been removed.
• New speed signs and speed limits.
• Whistle Editing has been done so you should no longer get inappropriate use of Whistle in the final report.

Signals;

• Island Line Signals have been replaced with WCML - Trent Valley Signals

Scenery;

• Started replacing some scenery with 3D objects.
• Replaced orange lights with white lights in places.
• Added new train sheds at Ryde St Johns Road & Sandown.
• Various other scenery objects and buildings have been put in i.e. Line/Track Side objects.