Starbound
Frackin' Universe
Mostrando 1191-1200 de 1,293 aportaciones
< 1 ... 118  119  120  121  122 ... 130 >
Actualización: 1 AGO 2016 a las 13:59

you should be able to craft various lab walls now

Actualización: 31 JUL 2016 a las 17:27

*severely* reduced seed prices for FU plants.

cocoa seed now extracts, and can be converted to energy genes in the xenolabs

removed "extra" circuitboard file





Actualización: 31 JUL 2016 a las 5:33

honeybread / honey ham, etc fix

Actualización: 30 JUL 2016 a las 19:43

Tabula Rasa biome got a fix in for music issues

lunari now displays as other ores when using the ore detector

science outpost bridge made solid so that you cant fall to your death due to blink tech over platform

Actualización: 30 JUL 2016 a las 18:21

added uranium, cinnabar and plutonium to ore display on star travel UI


rejuggled some ore tables around.


Fungal biome now has its own ore table (at long last) and thus its own flavor now


numerous other biomes have had ores removed (primarily copper, silver and gold) so that their ore displays in orbit are a little cleaner. Those resources are still extremely common.


Irradiated biomes have a slightly altered ore distribution

Uranium is now more common

Actualización: 30 JUL 2016 a las 16:24

fix for elder statue

Actualización: 30 JUL 2016 a las 15:35

pus/water interaction fix. Should hopefully stop fleshreaper3 related issues

one more bookshelf (in the boring empty room at the top of the stairs, with the bookcase) now has book loot.

some typo fixes

Actualización: 30 JUL 2016 a las 6:25

removed an extinct monster type from fuhuman dungeons

Actualización: 29 JUL 2016 a las 21:48

shoggoth now has a boss healthbar

wretchel effect changed to an anti-damage field

Actualización: 29 JUL 2016 a las 18:51

removed avianfloatingislands dungeon from use, as it was probably causing issues with terrain generation. we'll see if things are better now as a result.