Starbound

Starbound

Frackin' Universe
23,677 Comments
starenka 5 hours ago 
现在幻影矿几乎刷不出来了
Final272 15 hours ago 
Hello! Loving the mod but is there a way we can increase the range of the Colony Core? 128 circle is so small and i don't want to have to build cubicle houses for my tenants to have a city.
srtorge 4 Jul @ 1:23pm 
everything solved
Sayter  [author] 4 Jul @ 4:32am 
wolf11871 : They arent. You are just unprepared to face them. The exception would be 'elites' in some quests.

srtorge: yes they do. You have conflicting mods installed that are breaking firearms.
srtorge 3 Jul @ 10:19pm 
Weapons found in chests do not fire or aim
Xenkishøtz 3 Jul @ 1:04pm 
Just been reading about all the "drama" surrounding this mod and holy shit what a whiny community. The dude is doing us all a service by essentially breathing new life into a game last updated years ago, and people wanna bitch about one or two sprites and his politics?
No one cares, Sayter FTW. Always loved FU and it's been a staple of Starbound gameplay for me since I bought the game. Feels empty without it.
wolf11871 1 Jul @ 12:55pm 
why enemy hard as hell like in dark soukls in easy mode?
Bob of Mage 30 Jun @ 11:45pm 
If you really must do without research then simply cheat. There are plenty of ways to do so if you know what to do.
Veenix 30 Jun @ 9:44pm 
is there a way to play without research?
ejKai 30 Jun @ 9:32pm 
Thanks!
Sayter  [author] 30 Jun @ 8:06pm 
This was fixed earlier today with a hotfix. Update the mod.
Drake Lunari 30 Jun @ 6:46pm 
I can confirm that the crusher, sifter, and centrifuge all broke, having a script error
Sayter  [author] 30 Jun @ 8:43am 
fixed, sorry about that!
ejKai 30 Jun @ 7:53am 
broke crusher and other stuff
Azinta 30 Jun @ 7:45am 
why did frackin universe update?
Bob of Mage 28 Jun @ 3:56pm 
Well have you completed the base game? If so then FU is a great option to use. You can indeed jump right to it as a total beginner, but it will prevent you from experiencing the game's vanilla intended feel. There are some minor tweaks to story missions, and massive re-balancing to the overall game. Frankly once I started using FU I never went back since it is such a net improvement.

Most of the bosses and dungeons are designed to be challenging with the equipment you should have at that time, and in the base game are fairly linear. FU has an absurd amount of side paths, shortcuts, and rabbit holes to get lost down in its tech tree. You can easily wander off and do stuff in FU and end up facing vanilla missions with OP gear.
sillyplasm 28 Jun @ 3:27pm 
I'm trying to get back into starbound after letting it collect dust in my library for eons. is this a good mod to start with, or do you recommend other mods?
Ticklez 27 Jun @ 10:16pm 
never again
Sayter  [author] 24 Jun @ 4:02am 
4k: It appears rain-regen was changed years ago and we forgot to update the text. You won't be missing much, as it was a slow regen, at best.
Sayter  [author] 24 Jun @ 3:59am 
Selen 24 Jun @ 12:21am 
ohh ok thanks for that
I didn't realize that the afk calc was that complex
Sorry, I should've thought to check that

Would you mind sharing an up-to-date invite link to the discord?
Sayter  [author] 23 Jun @ 6:57pm 
Selen: Sounds like you are AFK. If you sit around just doing little, research will stop gaining. You must be actively playing to get it, not camp. Generally this means exploring a bit or otherwise engaging in gameplay beyond just marginally moving about your base.

Wallshave eyes: nope, you must choose one or the other.
4k 22 Jun @ 2:49am 
hloytl healing on rain is not working
THEWALLSHAVEEYES 21 Jun @ 10:21pm 
So, I've picked Pharitu and I'm struggling to find if they have any unique weapons. I do really like the psychic ability as well but the sphere seems too important for it to be used, any way I can equip both?
Selen 21 Jun @ 10:10pm 
Hey there, 2 things:
1. All the discord links I can find seem to say that they are "invalid"
2. I have noticed in my last couple of sessions that after playing the game for some extended amount of time (or maybe having it paused for an extended period), the passive income of research just stops (regardless of the fact that I'm still playing/moving around/interacting with things). It seems to fix itself when I quit and restart the game, but obviously that causes me to lose the playtime research income bonus. I'm unsure whether this is a problem with the recent update or not (I may have just not noticed it prior, but I'm not sure either way).
I've checked my starbound.log and the only errors are:
https://prnt.sc/yQl6uoIwafgZ
https://prnt.sc/OfpLnGDmbRRr
https://prnt.sc/Vtxnt2dEiCyU

Thanks in advance for any help as well as for all the effort put in to developing and maintaining this beautiful behemoth of a mod :)
Carmine And Saber 19 Jun @ 6:06am 
Keep on frackin', frackin'.
Spookitty 8 Jun @ 2:45pm 
I still laugh my butt off every time I find that codex detailing Kevin's many pranks at the Science Outpost. He ended up being my favorite NPC tied with Nuru from the base game XD
I appreciate all the hard work you all put into this mod.
mikey 5 Jun @ 2:42pm 
I see its not actually a problem but forced by the game limits, maybe I should just get out of early game already lol. Thank you for answering, and thank you for all the work you have done for this community. Keep on being great.
Sayter  [author] 5 Jun @ 2:03pm 
That isn't an option, because their upgraded states require the space. As such, each tier of the station requires that space to be utilised.
mikey 5 Jun @ 7:46am 
Please fix the item placement grid for the Machining table and Armorworks, they require more space than their models should to place down. Specifically the top of these items/furnitures need like 2 blocks or more of space to be placeable and the sides require an extra block of space than they should. This has been a problem for years at this point.
Sayter  [author] 4 Jun @ 4:40am 
Rhokai: Damage per shot is not a fair way to judge any weapon at base-level - there are many, many nuances that change the end result of the weapons effectiveness. Fire rate, damage type, range, spread, etc etc. I'd need a side-by-side comparison of the two weapons to fairly judge the difference, at the same tier of upgrade.

That said, its worth peeking at, thanks.
Sayter  [author] 4 Jun @ 4:38am 
Derpy: yes, often. You can see the update date on the main page.

WIZ: I would never do that, because that would break the entire gameloop and not be fun in any capacity. Also, it would not at all have the effect you imply because that just isn't how the game works.
Master Rhokai 1 Jun @ 7:56am 
Skath Reinforced Minigun (tier 4) does 2.1 damage a shot, but the Skath Plasma minigun (tier 6) only does 1.4 damage despite having the same energy cost, and requiring more energy.
[SUB] WIZ 27 May @ 7:43am 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Bob of Mage 26 May @ 12:00pm 
Some effects are more taxing than others. Also putting automated stuff on your ship will cause a high load on your computer since it keeps checking every active process. Putting your stuff on a planet will allow them to become inactive when you are away.
Mr.Derp 26 May @ 11:33am 
NOO, DON'T EAT THE SUSHI, THERE'S A RUPEE IN IT
Stra1ghtSlay1n 26 May @ 10:33am 
Anyone know why I would be getting my FPS zapped to 0 for like a half second every 10-20 seconds? Im seeing Starbound runs pretty badly in general so im not sure if its a normal thing or if its on my end. I have FU and all the "recommended" mods. its not technically unplayable but it has caused a few deaths. Ive tried disabling vsync, and ive also tried running in x32 bit, as well as zooming in, and it still spikes.
Derpy141 26 May @ 8:09am 
Is this mod still getting updated?
Toycario 25 May @ 12:22pm 
Okay so species weapon bonuses do not seem to be working. Or at the very least not updating on the tricorder. Everything else, like the base stats, and armor bonuses work fine, but this issue seems to effect every species including the ones packaged in the mod.

I tried removing every mod but the ones suggested by SAIL, I tried removing starextensions. No dice.

There is absolutely nothing in the logs indicating an error, or warning.

Anyone here have any ideas as to what would cause something like this?
Mr.Derp 25 May @ 7:30am 
Oh my goodness, my silly self left the saves in the other hard drive. :slugcatdead:
Thank you so much for the help!
Mr.Derp 24 May @ 3:22pm 
The thing is, though, I'm pretty sure I never changed my mods between it working and it not. I don't know what went wrong. ):
Hello, how i can fix freezes? I create world - playing 30m - restart game and i got micro-freezes on my world. When I create a new world, the game stops freezing until some point when I re-enter the game. I only tested this mod and the game also froze after a certain period of time with a reboot of the game.
Sayter  [author] 22 May @ 6:01am 
Mr.Derp: Remove the conflicting mods. This may not work if you didn't read mod pages and make relevant backups beforehand.

Kobz: We havent changed weapons - you have a conflicting mod installed.

unchamp: no, though Enhanced Storage does this I believe.
Mr.Derp 18 May @ 5:01pm 
How do I get back my saves? :zote:
Kobz__ 17 May @ 6:30pm 
for some reason the 1handed energy weapons don't work anymore?
unchamp2029 17 May @ 12:04pm 
is there an deposit all option added?
Mr.Derp 17 May @ 10:04am 
Anyone know how I can reveal my saves again? I really don't wanna loose them forever... :steamsad:
Sayter  [author] 16 May @ 7:42pm 
No, as Research is the cornerstone of the entire progression system. You can, however, address things with the latest update features to adjust costs and gain should you choose, via patching things yourself.

adding: Its only tedious if you are sitting around waiting - research constantly accrues as you play and explore, with more being added on higher tier worlds and the like. AFK will directly reduce gain, encouraging gameplay over camping and waiting. If you are actively playing, you'll find you are seldom lacking in research on return trips to your base.
Aceterix 14 May @ 10:37pm 
Is there a way to disable the research portion of the mod? I really enjoy the mod itself but the research makes everything extremely tedious.
Mr.Derp 14 May @ 4:58pm 
Oh dang... Is there any way I can fix it?