Starbound

Starbound

Frackin' Universe
23.678 kommentarer
TheEeveeModder For 18 minutter siden 
I cant seem to get pulse jump via the challenge quests in the outpost, how come?
starenka 10. juli kl. 7:09 
现在幻影矿几乎刷不出来了
Final272 9. juli kl. 20:47 
Hello! Loving the mod but is there a way we can increase the range of the Colony Core? 128 circle is so small and i don't want to have to build cubicle houses for my tenants to have a city.
srtorge 4. juli kl. 13:23 
everything solved
Sayter  [ophavsmand] 4. juli kl. 4:32 
wolf11871 : They arent. You are just unprepared to face them. The exception would be 'elites' in some quests.

srtorge: yes they do. You have conflicting mods installed that are breaking firearms.
srtorge 3. juli kl. 22:19 
Weapons found in chests do not fire or aim
Xenkishøtz 3. juli kl. 13:04 
Just been reading about all the "drama" surrounding this mod and holy shit what a whiny community. The dude is doing us all a service by essentially breathing new life into a game last updated years ago, and people wanna bitch about one or two sprites and his politics?
No one cares, Sayter FTW. Always loved FU and it's been a staple of Starbound gameplay for me since I bought the game. Feels empty without it.
wolf11871 1. juli kl. 12:55 
why enemy hard as hell like in dark soukls in easy mode?
Bob of Mage 30. juni kl. 23:45 
If you really must do without research then simply cheat. There are plenty of ways to do so if you know what to do.
Veenix 30. juni kl. 21:44 
is there a way to play without research?
ejKai 30. juni kl. 21:32 
Thanks!
Sayter  [ophavsmand] 30. juni kl. 20:06 
This was fixed earlier today with a hotfix. Update the mod.
Drake Lunari 30. juni kl. 18:46 
I can confirm that the crusher, sifter, and centrifuge all broke, having a script error
Sayter  [ophavsmand] 30. juni kl. 8:43 
fixed, sorry about that!
ejKai 30. juni kl. 7:53 
broke crusher and other stuff
Azinta 30. juni kl. 7:45 
why did frackin universe update?
Bob of Mage 28. juni kl. 15:56 
Well have you completed the base game? If so then FU is a great option to use. You can indeed jump right to it as a total beginner, but it will prevent you from experiencing the game's vanilla intended feel. There are some minor tweaks to story missions, and massive re-balancing to the overall game. Frankly once I started using FU I never went back since it is such a net improvement.

Most of the bosses and dungeons are designed to be challenging with the equipment you should have at that time, and in the base game are fairly linear. FU has an absurd amount of side paths, shortcuts, and rabbit holes to get lost down in its tech tree. You can easily wander off and do stuff in FU and end up facing vanilla missions with OP gear.
sillyplasm 28. juni kl. 15:27 
I'm trying to get back into starbound after letting it collect dust in my library for eons. is this a good mod to start with, or do you recommend other mods?
Ticklez 27. juni kl. 22:16 
never again
Sayter  [ophavsmand] 24. juni kl. 4:02 
4k: It appears rain-regen was changed years ago and we forgot to update the text. You won't be missing much, as it was a slow regen, at best.
Sayter  [ophavsmand] 24. juni kl. 3:59 
Selen 24. juni kl. 0:21 
ohh ok thanks for that
I didn't realize that the afk calc was that complex
Sorry, I should've thought to check that

Would you mind sharing an up-to-date invite link to the discord?
Sayter  [ophavsmand] 23. juni kl. 18:57 
Selen: Sounds like you are AFK. If you sit around just doing little, research will stop gaining. You must be actively playing to get it, not camp. Generally this means exploring a bit or otherwise engaging in gameplay beyond just marginally moving about your base.

Wallshave eyes: nope, you must choose one or the other.
4k 22. juni kl. 2:49 
hloytl healing on rain is not working
THEWALLSHAVEEYES 21. juni kl. 22:21 
So, I've picked Pharitu and I'm struggling to find if they have any unique weapons. I do really like the psychic ability as well but the sphere seems too important for it to be used, any way I can equip both?
Selen 21. juni kl. 22:10 
Hey there, 2 things:
1. All the discord links I can find seem to say that they are "invalid"
2. I have noticed in my last couple of sessions that after playing the game for some extended amount of time (or maybe having it paused for an extended period), the passive income of research just stops (regardless of the fact that I'm still playing/moving around/interacting with things). It seems to fix itself when I quit and restart the game, but obviously that causes me to lose the playtime research income bonus. I'm unsure whether this is a problem with the recent update or not (I may have just not noticed it prior, but I'm not sure either way).
I've checked my starbound.log and the only errors are:
https://prnt.sc/yQl6uoIwafgZ
https://prnt.sc/OfpLnGDmbRRr
https://prnt.sc/Vtxnt2dEiCyU

Thanks in advance for any help as well as for all the effort put in to developing and maintaining this beautiful behemoth of a mod :)
Carmine And Saber 19. juni kl. 6:06 
Keep on frackin', frackin'.
Spookitty 8. juni kl. 14:45 
I still laugh my butt off every time I find that codex detailing Kevin's many pranks at the Science Outpost. He ended up being my favorite NPC tied with Nuru from the base game XD
I appreciate all the hard work you all put into this mod.
mikey 5. juni kl. 14:42 
I see its not actually a problem but forced by the game limits, maybe I should just get out of early game already lol. Thank you for answering, and thank you for all the work you have done for this community. Keep on being great.
Sayter  [ophavsmand] 5. juni kl. 14:03 
That isn't an option, because their upgraded states require the space. As such, each tier of the station requires that space to be utilised.
mikey 5. juni kl. 7:46 
Please fix the item placement grid for the Machining table and Armorworks, they require more space than their models should to place down. Specifically the top of these items/furnitures need like 2 blocks or more of space to be placeable and the sides require an extra block of space than they should. This has been a problem for years at this point.
Sayter  [ophavsmand] 4. juni kl. 4:40 
Rhokai: Damage per shot is not a fair way to judge any weapon at base-level - there are many, many nuances that change the end result of the weapons effectiveness. Fire rate, damage type, range, spread, etc etc. I'd need a side-by-side comparison of the two weapons to fairly judge the difference, at the same tier of upgrade.

That said, its worth peeking at, thanks.
Sayter  [ophavsmand] 4. juni kl. 4:38 
Derpy: yes, often. You can see the update date on the main page.

WIZ: I would never do that, because that would break the entire gameloop and not be fun in any capacity. Also, it would not at all have the effect you imply because that just isn't how the game works.
Master Rhokai 1. juni kl. 7:56 
Skath Reinforced Minigun (tier 4) does 2.1 damage a shot, but the Skath Plasma minigun (tier 6) only does 1.4 damage despite having the same energy cost, and requiring more energy.
[SUB] WIZ 27. maj kl. 7:43 
you could create a mod to remove items after death, its working principle is quite simple, but it would give a completely different approach to the game, if all items from the inventory were completely removed after death, it would create a positive circulation of weapons and armor, which would equalize the balance of resources and items in large modpacks
Bob of Mage 26. maj kl. 12:00 
Some effects are more taxing than others. Also putting automated stuff on your ship will cause a high load on your computer since it keeps checking every active process. Putting your stuff on a planet will allow them to become inactive when you are away.
Mr.Derp 26. maj kl. 11:33 
NOO, DON'T EAT THE SUSHI, THERE'S A RUPEE IN IT
Stra1ghtSlay1n 26. maj kl. 10:33 
Anyone know why I would be getting my FPS zapped to 0 for like a half second every 10-20 seconds? Im seeing Starbound runs pretty badly in general so im not sure if its a normal thing or if its on my end. I have FU and all the "recommended" mods. its not technically unplayable but it has caused a few deaths. Ive tried disabling vsync, and ive also tried running in x32 bit, as well as zooming in, and it still spikes.
Derpy141 26. maj kl. 8:09 
Is this mod still getting updated?
Bullitt 25. maj kl. 12:22 
Okay so species weapon bonuses do not seem to be working. Or at the very least not updating on the tricorder. Everything else, like the base stats, and armor bonuses work fine, but this issue seems to effect every species including the ones packaged in the mod.

I tried removing every mod but the ones suggested by SAIL, I tried removing starextensions. No dice.

There is absolutely nothing in the logs indicating an error, or warning.

Anyone here have any ideas as to what would cause something like this?
Mr.Derp 25. maj kl. 7:30 
Oh my goodness, my silly self left the saves in the other hard drive. :slugcatdead:
Thank you so much for the help!
Mr.Derp 24. maj kl. 15:22 
The thing is, though, I'm pretty sure I never changed my mods between it working and it not. I don't know what went wrong. ):
Резинка в булках 22. maj kl. 10:08 
Hello, how i can fix freezes? I create world - playing 30m - restart game and i got micro-freezes on my world. When I create a new world, the game stops freezing until some point when I re-enter the game. I only tested this mod and the game also froze after a certain period of time with a reboot of the game.
Sayter  [ophavsmand] 22. maj kl. 6:01 
Mr.Derp: Remove the conflicting mods. This may not work if you didn't read mod pages and make relevant backups beforehand.

Kobz: We havent changed weapons - you have a conflicting mod installed.

unchamp: no, though Enhanced Storage does this I believe.
Mr.Derp 18. maj kl. 17:01 
How do I get back my saves? :zote:
Kobz__ 17. maj kl. 18:30 
for some reason the 1handed energy weapons don't work anymore?
unchamp2029 17. maj kl. 12:04 
is there an deposit all option added?
Mr.Derp 17. maj kl. 10:04 
Anyone know how I can reveal my saves again? I really don't wanna loose them forever... :steamsad:
Sayter  [ophavsmand] 16. maj kl. 19:42 
No, as Research is the cornerstone of the entire progression system. You can, however, address things with the latest update features to adjust costs and gain should you choose, via patching things yourself.

adding: Its only tedious if you are sitting around waiting - research constantly accrues as you play and explore, with more being added on higher tier worlds and the like. AFK will directly reduce gain, encouraging gameplay over camping and waiting. If you are actively playing, you'll find you are seldom lacking in research on return trips to your base.
Aceterix 14. maj kl. 22:37 
Is there a way to disable the research portion of the mod? I really enjoy the mod itself but the research makes everything extremely tedious.