Starbound
AnTiVegetation
Mostrando 1-8 de 8 aportaciones
Actualización: 10 AGO 2016 a las 1:53

Small bug fix: surface_detached/old/rocky was throwing an error into the log. Since it's in an subfolder named "old" I'm not sure if it is even used ingame. Anyway log error be gone!

Actualización: 6 AGO 2016 a las 8:16

Amount of grass increased to 19. For different biomes like snowy, arid, foresty, jungle, colorful...
To prevent further bugs I changed some more things:
- I made (empty) .patch files for every biome, to have a better overview
- I don't type, but copypaste the names and code into the biome.patches
- Tested it a lot more by flying to new planets
- I uploaded this and other mods source files to github[github.com] because
-- Backup
-- Keeping track of changes
-- Make code and files easily viewable for other people. Especially other modders checking compatibility.

Actualización: 5 AGO 2016 a las 14:36

There was a nasty bug preventing beaming down to new lush and forest planets. This should be fixed now.

Actualización: 2 AGO 2016 a las 0:41

New stuffz! Alternative foliage for vines: flat Mushrooms, small dusty bits & large bellflowers. And finally 3x new grass, increasing grass varitions from 1 to 4...

Actualización: 31 JUL 2016 a las 5:54

Added anti_stringy vine foliage to all biomes that use the other, default foliages.

Actualización: 31 JUL 2016 a las 1:29

FugBixing:
- Double check all vines and fix wrong referenes to vanilla files.

Actualización: 30 JUL 2016 a las 10:30

more farmables and vines painted

Actualización: 29 JUL 2016 a las 23:47

Initial upload. Port to Starbound 1.0:
- Reorder all farmable frames (and update of some where appearance has changed)
- Implement .patch system for all files, complete rewrite of .frames and .object patch files