Starbound
AnTiVegetation
Hiển thị 1-8 trong 8 mục
Cập nhật: 10 Thg08, 2016 @ 1:53am

Small bug fix: surface_detached/old/rocky was throwing an error into the log. Since it's in an subfolder named "old" I'm not sure if it is even used ingame. Anyway log error be gone!

Cập nhật: 6 Thg08, 2016 @ 8:16am

Amount of grass increased to 19. For different biomes like snowy, arid, foresty, jungle, colorful...
To prevent further bugs I changed some more things:
- I made (empty) .patch files for every biome, to have a better overview
- I don't type, but copypaste the names and code into the biome.patches
- Tested it a lot more by flying to new planets
- I uploaded this and other mods source files to github[github.com] because
-- Backup
-- Keeping track of changes
-- Make code and files easily viewable for other people. Especially other modders checking compatibility.

Cập nhật: 5 Thg08, 2016 @ 2:36pm

There was a nasty bug preventing beaming down to new lush and forest planets. This should be fixed now.

Cập nhật: 2 Thg08, 2016 @ 12:41am

New stuffz! Alternative foliage for vines: flat Mushrooms, small dusty bits & large bellflowers. And finally 3x new grass, increasing grass varitions from 1 to 4...

Cập nhật: 31 Thg07, 2016 @ 5:54am

Added anti_stringy vine foliage to all biomes that use the other, default foliages.

Cập nhật: 31 Thg07, 2016 @ 1:29am

FugBixing:
- Double check all vines and fix wrong referenes to vanilla files.

Cập nhật: 30 Thg07, 2016 @ 10:30am

more farmables and vines painted

Cập nhật: 29 Thg07, 2016 @ 11:47pm

Initial upload. Port to Starbound 1.0:
- Reorder all farmable frames (and update of some where appearance has changed)
- Implement .patch system for all files, complete rewrite of .frames and .object patch files