Starbound

Starbound

Expanded Magnorbs
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Update: 1 Jan, 2019 @ 8:02pm

v2.0

https://github.com/Azulaloi/ExpandedMagnorbs/compare/v1.2.3.1...master

Update: 8 Jun, 2017 @ 8:35pm

v1.2.4.1

- Fixed more bugs with MIS object

Update: 8 Jun, 2017 @ 8:22pm

v1.2.4

- Fixed issue with Starbound 1.3 file structure
- Fixed minor bugs with MIS object

Update: 20 May, 2017 @ 11:29am

Hotfix v1.2.3.1

- Fixed critical bug preventing Magnetic Induction Station from dropping itself when broken.

Update: 18 May, 2017 @ 9:11pm

v1.2.3

- New recipe guide image for the front page! A little more flashy and a lot more informative.

- Changes to the dynamic magnorb script allow for more shield properties, including shield health, to be defined individually per magnorb.

- Restored the Vanilla -> Amplified recipe, which was broken.

Balance changes:
- Long Range and High-Velocity orb count lowered by one
- LR and HV orbs now return on first bounce
- LR and HV orb duration before returning increased
- LR and HV damage increased
- Multiple and High-Count orb duration before returning decreased
- Lowered crafting requirements of Makeshift set (craftable once you have titanium and access to the outpost)

Shield Changes:
- All shields now have health and can break
- Long Range and High-Velocity shields are smaller, but have higher health and lower energy cost
- Multiple and High-Count shields are large and have higher health, but higher energy cost
- Shredding and High-Speed shields have average size, health and energy costs
- Amplified, all 4 Elemental, and Phasic shields have been balanced to their tiers
- Blanked shield is suitably blank
- Solar Aegis has the highest energy cost and health of any shield
- Makeshift set now has a shield

Visual Changes:
- Solar Aegis transition is smoother
- All 3 endgame ore sets and their solarium upgrades have new shield textures (6 in total)
- Makeshift orb texture now less jarring and more spherical (SPHERICAL)
- Makeshift set has an actual shield texture
- Makeshift shield has a few sound assets

Update: 16 May, 2017 @ 9:43am

v1.2.2

Huge code refactor: 16 individual scripts have been generalized to 1 dynamic Magnorb script, designed to handle all the needs of existing magnorbs. This will have little percievable effect on gameplay, but will reduce mod file size slightly. The main benifit of this change is that adding additional Magnorbs will be significantly easier.

The new dynamic magnorb script can currently handle Magnorbs of up to 6 orbs, an indefinite quantity of shield particle emitters, and modified shield spacing if specified by a Magnorb. Also included is the groundwork for a shield damage system, which is mostly functional but lacks visual flair and is not implemented in this release.

Shield changes: The shield visual spacing of the Ferozium and Solar Ferozium sets has been modified to prevent visual overlap, using the new dynamic norb system. Their respective shield polygon has been changed to match the visible shield. The shield polygon of the Solar Aegis has also been changed to fit the visible shield, increasing protectivity.

Magnorb Sounds: Two sets of Magnorbs, Solarium and Electric, have been outfitted with non-default sound effects. The Rainbow set also has new impact sounds. These sounds are made from modified vanilla assets. I am not a sound artist, and these are highly subjective, so any feedback is appreciated. In the future, more sounds may be added for other Magnorb sets.

Visual tweak: Phasic magnorbs are no longer fullbright, but instead emit a point light. This may make them more difficult to see but also contrast less with the environment. Feedback appreciated.

Bug fix: Duplicate entries of vanilla crafting objects have been removed from the mod. This should not have caused any issues while they were present, but may have if a Starbound update modified them. Thanks to Mythophile for reporting this.

Update: 22 Mar, 2017 @ 4:16am

Added recipe for Phasic Magnorbs (spawnid: phantommagnorbs), learned by picking up Phase Matter

Update: 6 Mar, 2017 @ 11:12am

Added: Magnetic Induction Station. New magnorb crafting device, crafted at the Tier 2 Inventors Table.
Added: Phantom Magnorbs. New Magnorbs that pass through terrain, crafted at MIS.

Changed: All magnorbs are now crafted at the MIS.
Changed: Various particle and art changes.

Changed: Solar Magnorbs, increased damage. Added secondary ability "Solar Aegis".
Changed: Makeshift Magnorbs, new art and physics.

Changed: Violium Magnorbs, decreased damage
Changed: Solar Violum Magnorbs, decreased damage
Changed: Aegisalt Magnorbs, increased damage
Changed: Solar Aegisalt Magnorbs, increased damage

Update: 22 Aug, 2016 @ 6:04am

Update: 18 Aug, 2016 @ 8:55am