Portal 2

Portal 2

Binary Labs 7: Social Studies
52 Comments
glenmcd[AUS] 21 Dec, 2023 @ 6:17am 
Quite a good chamber, enjoyable thanks!
Sophronius 10 Nov, 2023 @ 4:16pm 
great map!
ClosetHomophobe 23 Apr, 2022 @ 11:39pm 
Ha! Even a retard like me solved it. Eventually... Thanks a lot. Really enjoyable.
bruhinb 31 Mar, 2021 @ 2:44pm 
Nice!!!!
Misaka 10032 10 Oct, 2020 @ 3:46am 
Not sure if intended but I only used half the buttons
SCHMUTZyyy 12 Jul, 2019 @ 1:33pm 
i'm on acid. why was that so easy?
2B 12 Jun, 2019 @ 7:34pm 
Nice chamber design, thanks!
gibber 22 Jan, 2019 @ 9:31am 
Lots of work but I got through it. I should be paid for solving...thanks.
HpTk 27 Aug, 2018 @ 4:12am 
Solved without using half of the elements of the chamber.
santa 14 Dec, 2017 @ 1:05am 
Nice .......thanks
d'Artagnan 14 Nov, 2017 @ 7:33pm 
Slighty tricky! But just a hair above the "easy" level. Lots of places to go "D'oh! Shouldn't have done that!"
Koitenshin 21 Mar, 2017 @ 7:28am 
Very easy. You can cheese your way through by throwing the cube onto the button on the second level.
Petutski 8 Jan, 2017 @ 4:36am 
Nice fun logical puzzle. Good use of tractor beam. I was not the least tempted by the cache of companion cubes. Thanks!
FinalDestiny 9 May, 2016 @ 4:07pm 
nice
dmuk 3 Oct, 2015 @ 11:52am 
Another good sequence; like most decent puzzles, the proper order of things isn't always obvious at the start...
PortalFan 24 Jun, 2015 @ 2:26pm 
Good map and nice design. Fun to play !
jam.lab1 30 Oct, 2014 @ 12:52pm 
Fun game. Good job.
NyanNyanKoneko  [author] 12 Oct, 2014 @ 2:18pm 
Yep, you rescued a companion cube. You're a good person, and you should be proud of your accomplishments.
herbusmc 12 Oct, 2014 @ 1:23pm 
I can't remember. Did I carried the same companion cube all the way through? I don't think I did. Regardless, still a fun map. Thanks.
NyanNyanKoneko  [author] 28 Sep, 2014 @ 5:26pm 
The room with the extra companion cubes was part of a joke about the Friendship Recycler (trademark 2014). :reah:
Chelliste 28 Sep, 2014 @ 4:30pm 
Liked it except for all the cubes in that room. Only one is used, the rest are just to make you waste time trying to liberate them or, in my case, build stairs up to those small rooms that don't go anywhere. So the decoy cubes and confusing antlines make the puzzle last far longer than required to solve it. Maybe that's the idea?
hd42 18 Jun, 2014 @ 12:33pm 
fun, but a bit tedious....i loved the room full of blocks....nice touch
Holmes 1 Jun, 2013 @ 7:18am 
This chamber is great fun to play. :jarate:
Bayram 14 Apr, 2013 @ 7:23am 
Another good chamber in the series, thumbs up! I agree with "Wayfarer" that it is a bit of a mess, but my guesses as to what to do next were all correct. I did not find it very difficult. I also agree with "shitassm" that you should not really have more than one companion cube.
mikemoody 21 Jan, 2013 @ 11:21pm 
The hardest map in your collection yet. It took me a while but was a Great map. I've made it to #7 so far, " #8 Separation " here I come.
Wayfarer 19 Jan, 2013 @ 11:40pm 
This map is really smart, but a also a mess. It's almost impossible to know what opens what and at the end I couldn't see that I could push the button from the back. So I had to take a chance and hopethat tou weren't messing with me. A good map, but a confusing one. Too much stuff for my taste.
jakelyon 17 Nov, 2012 @ 10:22pm 
Lots of fun! I really enjoyed your maps. Thank you!
Audiodef 31 Oct, 2012 @ 12:34pm 
Very nice! If you've played other Binary Lab chambers, you'll know you need to think unconventionally, and once you do that, it's not too hard, but still very fun.
Wolf bytes 29 Oct, 2012 @ 6:39pm 
Very nicely done!
Instantiation 25 Oct, 2012 @ 2:24pm 
Another great map, although, again, some of the antlines are less than helpful.

In particular, the antlines off the cube-only button in the room with the glass and the emancipation grid (about 2 minutes into the video). I thought it went into the final area and almost didn't take the cube back off.
Hyperwebst_er 25 Oct, 2012 @ 10:16am 
Классная игра!
blinkpen 25 Oct, 2012 @ 4:49am 
Good map. Cant believe no one is yelling at you for having more than one companion cube in your map. I got death threats when I put 2 companion cubes in one of my maps.
PsychoBR 24 Oct, 2012 @ 10:09am 
I loved it. The best of the series so far. Funny that you only need 1 cube to solve all. I recorded my blindrun. Download here [dl.dropbox.com]

// Turrets highly explosive. Handle with care //
skh1 23 Oct, 2012 @ 3:46pm 
Yay, save points! I wish more puzzles had them. (I don't even bother with moving platforms over water hazards anymore.) A multitude of thumbs up. @ xBoost, hit the green subscribe button. It will show up (sometimes eventually) in your queue.
jeffus 23 Oct, 2012 @ 10:37am 
very enjoyable chamber
if you could be so kind as to evaluate mine..
http://cs2bus.com/sharedfiles/filedetails/?id=103039844
Magnat 23 Oct, 2012 @ 9:59am 
Very good map. ldtamez has right with point 2.
daloboy 23 Oct, 2012 @ 5:09am 
I cried the lost of so many companions!
Please try mine and comment? Thanks.
Aerie! 22 Oct, 2012 @ 3:33pm 
How do i download it? :c (im a begginer)
Fish 22 Oct, 2012 @ 1:55pm 
Good use of the beemods triggers and functions! Really enjoyed this map.
Try out my new map here please:

http://cs2bus.com/sharedfiles/filedetails/?id=104093541
Yavie 22 Oct, 2012 @ 8:09am 
Loved this one! I'd call it easy/medium though. Not sure how some of the reviewers ended up not using some of the elements, like the end tunnel that Adder wrote about, or the light bridge, piston and cube room funnel that esmo mentioned. *shrug* As I said, really liked this one (:
mombogloworm 21 Oct, 2012 @ 1:39pm 
Nice job! The discovery that the back wall portable was key. The room full of companion cubes was a nice 'misdirection' to the actual solutuion. Spent over an hour puzzling over the correct solution. The final execution of the solution was probably less than 5 min.
Phantom23610 21 Oct, 2012 @ 11:23am 
Thanks, man this was an hard one. ;)
Lord Bacon 21 Oct, 2012 @ 8:24am 
super-cool room. my friends and i had loads of fun braining ourselves and trying to figure it out
<1.SBS>Adder 21 Oct, 2012 @ 7:59am 
i never used this tunnel that you can open for a brief time between the rooms. i think you should improve this but it was cool chamber.
Skewington 20 Oct, 2012 @ 10:54am 
1 Loved the companion cubes. 2 From where i was at the reversed funel I couldnt see that the wall at the end was portable.
J. Jungle Japeson 20 Oct, 2012 @ 10:12am 
That was awesome! I wish I could take those companion cubes with me.
wildgoosespeeder 19 Oct, 2012 @ 8:42pm 
The cubes didn't cause it. Looking in the general direction towards the exit did.
NyanNyanKoneko  [author] 19 Oct, 2012 @ 8:36pm 
Sorry, Maybe it was all the "thrown out" companion cubes. I will reduce the number of companion cubes in an update.
wildgoosespeeder 19 Oct, 2012 @ 5:59pm 
This is the only puzzle I didn't like. The layout is just too busy for what needs to be done to solve the test. Plus all this made my computer lag quite a bit, unlike your other chambers.
mausilibaer 19 Oct, 2012 @ 4:27am 
Nice one, thanks.