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would love to bring this mod back onto my server at some point
https://i.imgur.com/Ex7xFiH.png
enenras - AQD Conveyor Expansion
https://cs2bus.com/sharedfiles/filedetails/?id=1864380341&searchtext=AQD+-+Conveyor+Expansion
All right! S - (AR) Conveyors Update and (AR) Fixed Conveyor
https://cs2bus.com/sharedfiles/filedetails/?id=2493824757&searchtext=%28AR%29+Conveyors+Update
i know its a bit extreme - i'd rather have a block that merge the features of the laser antenna and the connector :) ..but i don't think that's possible.
I've also become curious as to whether there's any well documented analysis of the impact of the vanilla 6-way junction blocks, and whether it has changed any from version to version. I'm curious about things like what the "critical mass" point is, if there's a quantity where the processing starts to upspike rapidly, etc.
Now I'm wondering what tools to use/develop to measure it so I can analyze it. uh oh...
https://cs2bus.com/sharedfiles/filedetails/?id=2484182319
what I've been running into lately, and yes that does affect things like hinges and rotors being placed on them.
If I make new conveyors, I'll do it from scratch. It will be faster.
Thanks for fixing it so quickly.
I also took the previous version of the mod, created a testworld and sent them to Inflex as they already have an internal issue for that looking for this bug since 196 update.
With that it can be reproduced and hopefully be fixed eventually. So the Tube wont need to act like a Junction to not break
The fastest way to reach me is via the official Keen Discord in modding-art-sbc.
I have a theory as to why this happens (to do with the empties used to tell SE how to connect conveyor ports) I think they might be overlapping 3 connections when an angled conveyor is used. Unfortunately, the reference blocks have their empties set up slightly different from how they appear in-game so I need to try my best to extract what keen's ends up being with how mine is configured to see if I can get them to match.