The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Belly Rules the Mind
121 Comments
GORDWAD  [author] 12 Aug, 2020 @ 6:58pm 
@MJRAHOLE: The mod is set up to start the player as hungry to both confirm it is active, and to fit the narrative that the player character has been captive and starved while traveling to the chopping block.

I have considered making the hunger rate configurable with an options menu, but I honestly don’t have a PC to work on it at the moment. Thanks for the feedback and I hope to continue to use and enjoy the mod.
MJRAHOLE 12 Aug, 2020 @ 6:37pm 
I think you need to increase the time when you get hungry, cuz I immediately got hungry at Helgen after starting a new game.
GORDWAD  [author] 15 Apr, 2018 @ 12:52pm 
@CharlesAlejandro

This mod should be repaired now. I realized that in my version-update logic, I was stopping the quest which controls the hunger feature. That has been corrected.

You may need to do a clean re-install of this mod to correct the issue with the quest being stopped, but it should work after that. I tested a situation where the quest was not properly restarting after updating the mod, but a clean install fixed it.
GORDWAD  [author] 10 Jan, 2018 @ 1:23pm 
Well... even from the beginning of these comments about it not working, the mod appears to work for me, whether I start new or use an existing character. I don’t doubt there are issues; I just have not been able to replicate them.

That being said... I have implemented this feature in an SE mod in a better way, and I plan to update this version with a similar solution. I haven’t had time to do so, but I did get my modding environment for standard Skyrim set up again this past weekend. I hope to get working on this soon.
Vinnie 10 Jan, 2018 @ 8:45am 
is it good to go?
GORDWAD  [author] 4 Jan, 2018 @ 7:17pm 
Hi there, and thanks for commenting.

It’s been a LONG time since I visited this mod. I have since created a special edition compatible version with a much more stable and elegant solution. Since there is still some interest in this mod, I’ll look into updating it this weekend. However as I mentioned it has need a long time and may only get as far as setting up my modding environment for OG Skyrim again.
Vinnie 3 Jan, 2018 @ 3:04am 
Is this mod fully functional now? please buzz me up or just comment in here ( I subscribe to thread ) for now I will put this one in my favorite for I was really looking forward for this one.
BambiSparkles 23 Apr, 2016 @ 7:31am 
Well, the character I used it on was only two quests in, so the hardest part was recreating the face and sitting through the intro. I tried, But still nothing worked. I there could be just one thing wrong in your code causing it to not work. I'm a programmer myself. Just try to go line by line and see what's not right. Explain the code to yourself, that usually helps me find the error. Remember that IF statements require TWO equal signs in most languages, that's one of my most common mistakes.

Good luck, I will be coming back to this mod in the future when it is updated again!
GORDWAD  [author] 22 Apr, 2016 @ 8:47pm 
@EpicRainbows

Damn. That's a bummer. I was working on this mod about a month ago creating a version that is compatible with Requiem, and I noticed some similar issues. I use a hidden quest to manage logic for this mod. I think some quest data is stored in your save file whenever a quest is activated, and it remains saved even if the mod/DLC for the quest is removed. In my case, this resulted in some difficulty restarting the quest which manages the mod, even after uninstalling and reloading it. I recall fixing it for that version, but I forget exactly how (again, this was months ago). If I get a chance, I'll look into how I fixed those issues in the Requiem version and try to do the same for this one.

I'm sorry you can't enjoy the mod. I imagine it would work fine with a new character, but I know that's probably not what you would like to do. There are a couple other good mods that add a similar feature; I think one is call Complex Needs.
BambiSparkles 22 Apr, 2016 @ 4:25pm 
This mod still seems to not be working. I get the messages that say that i am somewhat hungry, or that i am hungry and need to eat, but I never get any starvation effects. I also never get the enable/disable starvation spell. I have tried the disable mod/save/reload mod trick, but it didnt affect it at all, it remained nonfunctional
We go together 20 Sep, 2015 @ 1:35pm 
hmm, could you make it compatible? Some mods auto-update when you have the required items, I.E. a mod that relies partially on dawnguard will give you crossbows after you've installed dawnguard, but will remainstatic until you do thus keeping the game stable.
GORDWAD  [author] 20 Sep, 2015 @ 1:33pm 
I'm really not sure. It would be compatible if that modder uses the food magic effects for the devourment shout and does not edit any of the food magic effects. You can relay that to the author of that mod and they might be able to tell you if it would be compatible.
We go together 15 Sep, 2015 @ 8:56am 
@carstenseng1[author]: Is this compatible with devourment.esm from aryion? Would really be funny if it worked with devourment XD
GORDWAD  [author] 14 Sep, 2015 @ 8:22pm 
I believe so, but now that you mention it, I don't think I ever actually tested that. I have been working on a version of this mod that is compatible with Requiem, so I'll check that out while testing. I made some improvements in the Requiem version, such as an MCM, and I hope to have time to update this version with those improvements as well.
Spinach Salad 7 Sep, 2015 @ 7:05pm 
If i use immortal dragonborn mod, will i starve when i come back?
We go together 21 Aug, 2015 @ 1:09pm 
Oh and I forgot to mention, will this be compatible with devourment.esm from aryion? That'd be funny if you get full from using the devourment shout sucessfully X3
We go together 21 Aug, 2015 @ 12:33pm 
I'd like if the weight mechanic had optional tweaks for a future update and also if it does try to modify weight, thet the slider is MAJORLY buffed, if weight goes over 100 your charector actually becomes skinier, so the limitations of the slider will need to be expanded accordingly.
GORDWAD  [author] 30 Jul, 2015 @ 10:35pm 
Fair point. Is there even a "strength" attribute though? It's not something you choose directly when leveling, but perhaps it's still working under the hood.

As far as not seeing an option to enable starvation...

There should be a power added to your spells called "Enable Starvation". You can cast that to enable actually dying from starvation. Once you cast it, it should be replaced with a spell called "Disable Starvation", which should do just that when you cast it. If you think you are in fact never entering the "hungry" state, you can test this by waiting/sleeping for about 72 hours. That should guarantee you at least become hungry. There is a chance that the message might not be displayed, namely when just resuming from waiting/sleeping, but you should still see a harmful effect if you check your active magic effects.

I hope that helps and that you enjoy the mod. Thanks for the comments!
TheKezarWoodsman (Gollumking) 30 Jul, 2015 @ 9:57am 
also for nutrition effects weight, it should be strength not health, as be obese is not healthy
TheKezarWoodsman (Gollumking) 29 Jul, 2015 @ 5:05pm 
no your hungry, only the your full when you eat
TheKezarWoodsman (Gollumking) 29 Jul, 2015 @ 5:04pm 
I see no optional death, or effects. however i do get the your full messages.
GORDWAD  [author] 5 Apr, 2015 @ 10:37pm 
You don't need SkyUI. I recently updated the mod to move edits to creater death items to another module for this mod titled "Waste Not Want Not". I don't believe that I introduced any bugs with that update, but I will play a little with this mod soon to ensure that the hunger system is still working correctly. I'll let you know if I find anything. I will also consider doing another update which makes the player's hunger statis more apparent, which could help debug any issues.
I HATE STEEM 31 Mar, 2015 @ 1:04pm 
Im pretty sure this mod is broken. I ve been trying to get it to work on and off for about 5 months and all its ever done is say: "You are hungry and need to eat." I have tried lots of things and nothing will work. I didnt see anyhting in the description about skyUI or needed any DLCs. but if you do that would be why its not working for me. Please help, I love the idea and skyrim really needs more realism. Thanks
ROOK 27 Nov, 2014 @ 6:13pm 
Cool. :D
GORDWAD  [author] 27 Nov, 2014 @ 1:25am 
I finally got around to updating this mod as described before. I removed all edits related to hunting (death items for creatures). That will make this mod more compatible with other hunting overhauls. I also cleaned up edits to meat items, so any previous dirty edits to their weights should be fixed.

I also released a new hunting module for this mod which includes the removed edits to hunting. It is titled "Waste Not Want Not" and is available in the Workshop.
GORDWAD  [author] 26 Nov, 2014 @ 9:39pm 
That's a really good idea. Some other players recommended it a while back as well. I initially steered clear of modifying vampire or werewolf game mechanics to avoid conflicting with other mods that do so. Those both tend to be commonly modified features of the game.

I might consider building that functionality as a sepate add-on mod to this one. I am already working on moving the edits related to hunting to separate mod for better compatibility with other hunting overhauls. A similar approach may work well for modifying the vampire and werewolf feeding abilities.

I'm glad you like the mod. Thanks for the comment.
ROOK 25 Nov, 2014 @ 5:47pm 
Does feeding count as nutrition for vampire or werewolf characters? If not, I'd suggest that you think about that for a future update, since I think it would be a nice addition. Great mod. :3
SausageSnacks 4 Oct, 2014 @ 11:08pm 
thx
GORDWAD  [author] 4 Oct, 2014 @ 10:43pm 
Thanks for the info. The edits you mentioned sound like the ones from a previous version of the mod, where I did in fact edit existing food items. The newest version of this mod primarily includes edits to the magic effects on food items rather than the food items themselves. I believed I deleted all the old edits to food items using the Mod Details menu in Creation Kit. There is a chance that I have made those corrections locally and have not uploaded the new version. I will double check for the edits you mentioned and then upload a new version if necessary.
8bit shadow 4 Oct, 2014 @ 10:33pm 
I cant realy say, i'v already cleaned all 50+ of them. From what i can remember though there were dirty edits mainly in the food parts, obviously, like their weight and a few other things that referenced foods in particular. Dont rely on a program to clean your mod for you, they will miss a hella lot like Tes5Edit did to fix the edits but detected all the problems, so try using that and install maybe a few mods one of which to change the weight like thored weights vanilla and others that change spawn rates and such like the hunting games or someone els that reads this could do so and spot out the dirty parts. I don't realy wunt to spend the 2-3 hourse fixing it and extra 5 minutes download, nor do i know how to get tes5edit to create logs of what was changed sadly. Great and usefull mod nontheless.
GORDWAD  [author] 4 Oct, 2014 @ 10:23pm 
@BarrySteakFry

You should be able to use this mod with any previously saved game. You can also safely disable the mod at any time if you wish to no longer use it.
GORDWAD  [author] 4 Oct, 2014 @ 10:20pm 
@shadow9...

I had a look at the mod details to search for the "dirty edits" you had mentioned. This mod has undergone significant changes since it was first posted, so perhaps I missed something in cleanup. However, I believe all the edits are intentional and support actual functionality in this mod.

I admit, there are edits to a number of game objects, but they should in fact be used by the mod. I used this approach in favor of an script solution because it was simple to execute and less error prone. However, that means that this mod may conflict with others.

Please let me know which objects in the list of edits seem like they are dirty edits. Perhaps I did miss something.
SausageSnacks 3 Oct, 2014 @ 8:03pm 
.is this saved game compatable?
8bit shadow 30 Sep, 2014 @ 12:31am 
please for the love of god refraine from making more dirty edits.
GORDWAD  [author] 3 Apr, 2014 @ 9:18pm 
Thanks "panfriedbream". You are not the first new user to mention this. I would try fully restarting the mod, make a clean save without the mod installed, then re-enable it and play from that clean save. I have been updating a few of my other mods lately with a SkyUI Mod Configuration Menu. I am now working on a version of this mod with a MCM and other fixes that could possibly correct the issue you are having. I hope to have it uploaded in a few weeks.
panfriedbream 24 Mar, 2014 @ 8:22am 
I love the concept of the mod. I downloaded it but the only time it tells me I am hungry is when I first sign on. I have tested it by "waiting" (4) 24 hour periods but still do not seem to be hungry...am I missing something??
GORDWAD  [author] 8 Jan, 2014 @ 6:36pm 
Thanks for the comment. I just returned from a holiday vacation, and I can look into it. I'm surprised that unsubscribing did and re-enabling it from a save without it running did not resolve the issue. If the mod is working correctly, you should see a message "The Belly Rules the Mind" when the mod first activates. This subtle message replaced the original quest start from previous versions of the mod.

Just to let you know, I was last working on an update which would include a SkyUI menu to enable/disable the mod as well as display addition debug messages. I'll post again when that is up, so you could try using the debug messages to investigate.

Thanks again for the feedback.
Peter15Twenty 5 Jan, 2014 @ 7:26am 
hello. Im having the same problem as Dannisyn. I cannot get hungry etc. The meay on creatures is there but i never have to eat it as im never hungry. I am running your sleep mod aswell and that works great.
Dannisyn 3 Jan, 2014 @ 5:50pm 
also do not see option for starvation
Dannisyn 3 Jan, 2014 @ 5:47pm 
since you updated i have not been able to get hungry or see it in the quest section at all tried unsubscribing and load skyrim with out it save then resubbed but still has not worked.any way i can fix this?
GORDWAD  [author] 14 Dec, 2013 @ 5:02pm 
Hi Subscribers and lord.andrak.

Thanks for your input. I just uploaded a new version which I have been working on for quite some time now. It includes some fixes for more consistent time calculation and adds the possibility to die from starvation. However, I regarded your feedback, and made death from starvation optional. It is initially disabled and can be activated by using a spell.
Leaf 11 Dec, 2013 @ 6:57am 
This mod sounds really cool as it is with just the simple small several hour buff, and you ideas of effecting weight sound interesting.
... BUT if you are to make this mod more complicated could you please leave this really simple version alive for those of us who don't wish to complicate the process of eating food.

With the starvation idea you chaps seems to be bouncing around I would make the suggestion that lack of food and thus starvation need not kill or debilitate the player but simply reduce their health regeneration, such that a player can always save themself be it food or potion.
thicc bricc 23 May, 2013 @ 12:53pm 
Oh, okay, thanks.
GORDWAD  [author] 22 May, 2013 @ 11:58pm 
Hi KazuHiro,
That can't happen yet, but I am drafting a way to make that happen. I plan to make something like that in my next update for this mod. There are some minor things I want to fix and clean up in it first though, so it may be a while before I implement changing the character's weight.
thicc bricc 20 May, 2013 @ 2:21pm 
My character won't buff up, or gain weight, after eating much food. How much does it take to buff the character up?
Easy Redbeard 13 May, 2013 @ 12:38am 
Cracking Mod, love it. Works like a dream. Especially like that you start a new game hungry - wearing next to nothing on that Imperial wagon has to sap somewhere. Definite bonus points for immersion. Makes food have a point in the game, other than potion/restoration spell backup.
BenE3 12 May, 2013 @ 11:46am 
good point, that would be frustrating to save right before you are going to die. Things like debuffing carry weight to the point were running is almost impossible, and falling down alot would be cool to see. Still great mod as it is.
GORDWAD  [author] 12 May, 2013 @ 11:05am 
Yeah, that is a pretty good idea. It follows the light-weight paradigm I have been trying to keep with this mod. I think I may still try to implement starvation as a way to fluctuate your character's weight. That would give the feature a little more purpose. Unlike the world of Fallout, it is pretty easy to find food in Skyrim. Therefore starvation as a means for killing the character or causing a serious debuff would rarely come into play. It would be so easy to avoid that it may not be worth having unless you could also use it as an immersive method for affecting your character's appearance.

Either way, I like the idea of applying starvation effects according to week. If starvation in fact kills the player, I will need to implement plenty of clear feedback to the player, like falling down frequently and other visual effects. Otherwise people may hit a point where they save the game with imminent death from starvation.

Thanks for the help guys.
Stone Sausage 12 May, 2013 @ 3:47am 
I agree with BenE3
BenE3 11 May, 2013 @ 8:11am 
aw. You could make a "hardcore" or "realistic" version where you die of starvation after going a few weeks without food. Maybe a different effect for each week like the radiation sickness from fallout. Minor starvation, major, and death.