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There are big problems in the design, so I am rebuilding it now.
Yeah, for some feature, UI is required.
I have add a new event popup to note you.
To ensure the special project proceeds, you must station military fleets with total naval capacity >100 in orbit of an owned planet.
It seems that there is no way, the code does not support
But can we choose ethic of leader? If, lets say, need full xenophobe council for facfion approval and faster agenda.
Sorry, I read it wrong
[One for ALL]
Grants leaders additional output that scales with both leader count and population size. Additionally, unlocks the [Academy of the Masses], which allows purchasing leaders of specific levels while also providing free recruitment options.
I get its allow to "buy" buffed leader each 10 years and change income from leaders... and what else?
That one bit wierd for me, description in-game is not clear.
A evil AP to get country buff from burning your pop.
独立的星球飞升限制mod
固定星球飞升为10级
帝国飞升数量会增加额外的帝国规模削减
Independent Planet Ascension Limit Mod
Fixes planet ascension at tier 10
Each empire ascension grants +5% empire size reduction
做不到, 这个是硬代码, 多少飞升就是多少等级, 只能硬限
Since everyone seems very unhappy with the changes to Planetary Ascension, I will create an independent mod to implement this feature. Additionally, I will incorporate reductions to Empire Sprawl from Imperial Ascensions to compensate for the overflow from excessive ascension perks.
How dare you!
Per this mod's settings, planet ascension is fixed at 10.
有,既可以
网络和steam的问题, 找时间重新下
明年之前,【进阶飞升】将进入一段时间休眠期,不会增加新内容,只会进行bug修复和维护。
Important Note
Before next year, this mod will enter a dormant period; no new content will be added, only bug fixes and maintenance will occur.
Added an organic variant [Awakened Moon] to the [Supremacy Doctrine] ascension. Organic empires gain a planet-class warship equivalent to Harshmoon, while Harshmoon receives enhanced modules. Thus, mechanical and organic empires now possess unique superweapons: [Harshmoon] and [Lunatic Luna], with distinctions as follows:
[Harshmoon]: A colossus-frame super warship with three defensive modules. When armor/shields exist, it becomes nearly indestructible, functioning as an immovable fortress on the battlefield.
[Lunatic Luna]: A resurrected ancient living planet. More fragile than Harshmoon but tactically versatile. Abilities include: paralyzing enemy fleets, deploying zombie pathogens to weaken planetary defenders, and entangling capital ships/leviathans with psychic tendrils. Features unique models and combat VFX.
【至高无上】飞升添加肉船版,名为【觉醒之月】。通过这个飞升,肉船国家可以获得对等于怒月的超级星球级战舰,且怒月添加强化模块。这样,机械和肉船将拥有各自独立的超兵器战舰,分别如下:
【怒月】是一种基于巨像框架的超级战舰,拥有三种超级防御模块,使之在存在护甲值或护盾值时难以被摧毁,它将如同堡垒一般屹立在战场上。
【狂月】是复活的古老活体星球,比怒月脆弱,但是更加危险,拥有多种技能,既可以在战斗中瘫痪大量敌人星舰,也能够向星球投放尸变体削弱守军,还拥有灵能触手捆绑敌人战舰,使之可以有效对抗同级的巨型星舰或利维坦。拥有独立的模型与战斗特效。
https://cs2bus.com/sharedfiles/filedetails/?id=2458656056
那只能减少ai使用敌海的频率了
尤其觉醒堕落ai特别喜欢乱铺地,直接把我当天灾刷了,经常拿着0盾去抗战巡泰坦的光矛
只对境内有效, 不判断是否是星际基地, 只判断是否是境内
不回血这个我得研究研究, 可能是新版本改了这个机制了
没动过