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obrigado, o pc dela tá chorando, ele não gostou da experiência :)
лайк
There is one big issue with it, no chekpoint system to avoid having to redo everything if we fail because of a mistake like putting the wrong portal.
At the end of the part 2, we used noclip to come back to areas already reached the legit way.
7) the first time you solve the timer puzzle, you go there in vain, coz you don't know what's up there so you must die to only then try it tthe right away, that's of course, if you understand what those signages represent.
8) there are twon uncenecessary buttons on the walls at the start that disables the opposite player's fizzler, which only purpose is to confuse players coz there is a lrge wall on Atlas side.
9) it's RIDICULOUS that yu separate players like this, because the second player (P-Body) always have a lag delay, difficulting a lot some kind of moves like timing stuff right or working with cube holds. And the only way to switch sides, is to quit and ask the other player to host.
1) one of the playes don't have any portalable surfaces to enter.
2) you stand there looking at the very first thing to do and you don't do it coz it wouldn't make any sense either way.
3) you solve a part of the puzzle after many "let's see what this does" playstyle just to find that getting that first cube, for example, didn't actually change a thing, there you go stand looking at the chamber again pointlessly.
4) separating players like this is not actually co-op, each player do their thing whle the other wait for their turn.
5) dying during such hard puzzles are devastatating to the mind and patience of doing all of it again and again only because you placed a portal wrong or something.
6) having excursion funnels push you all the way to a wall when if you don't exit out of it in time, the ONLY way out, is to fall and die, that's bad design and is very irritating.
Picture 2
Map Difficulty ehh ill give it a 6/10. You know its nothing i couldnt do. Creativity 3/10, very basic mechanics needed to be used for a successfull escape. Was hoping for something more difficult. Ahh oh well...
PS. On the very last step, we actually got both players across the pit without needing the light bridge that turns on when you use the cube to direct the laser into the final node. We had no idea how you could solve it with one player waiting to use the light bridge when it turned on.
@Darth Khyll & Billy Pilgrim: there you go I hope that will help you to move forward... don't give up!! ;) Thanks a lot for playing! Cheers!! :)
@Sjonny: Hmmm.... I'll look into that. Thanks for pointing it out!