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Alternatively, you can install the mod from the Complete Compendium of Modded Materials on the forums, but that's an older version and you'll find CFMP materials mixed in it.
If your game crashes, then please follow the How to fix crashes guide here on Steam.
Is there any particular thing i need to do (other than copying the text files into the import folder) ?
@Malachite
Skill issue: https://cs2bus.com/sharedfiles/filedetails/?id=2990692916
I mean, I can even pump liquid holmium: https://cs2bus.com/sharedfiles/filedetails/?id=2990693005
Cubane is solid at STP and NTP conditions and to melt it you have to heat it, so melting the nitrile rubber hose is game’s way of telling you to reconsider your choice of propellant. Liquid propellant, actually, since all propellants in COADE are assumed to be liquid.
@Millie the Witch
No, hose material is not hard coded, it can be changed. However, I’d say that if people want to change hose material, let them do it locally (I mean, in their local COADE install) at their own risk: changing hose material will affect stock refuelers too, so if you do it yourself you’re de facto making a mod that replaces stock designs.
BTW, I did not have any braided metal material so I used amorphous carbon.
@Millie the Witch
> due to missing the many relevant properties that would make it function as a nuclear fuel, it crashes when it can't find them.
That's not the reason why the game crashes when selecting uranium steel. It crashes because the element count for U-238 is not 1. That was just a FYI (and for other material modders who might want to keep it in mind when making fissile materials), it does not mean you should "fix" it: you'd end up increasing its cost (sure, you could then just restore it, but still) and making its radiation shielding properties unrealistic just to fix a crash that effectively prevents people from using a material in a way that they shouldn’t in the first place. That's why I said that the sum to 1 takes precedence over fixing a crash here.
@patrikcath and Malachite
Skill issue: https://cs2bus.com/sharedfiles/filedetails/?id=2990674096
Also, Millie the Witch is (half) correct (at least in the half part that matters - the part where she's wrong doesn't really matter): you can't make a nuclear bomb out of a material that contains 0.4% by element count of U-238 and no other fissile element, so crashing is game’s way of telling you to reconsider your choice of fissile material.
@Millie the Witch
Not only uranium steel is a structural material not intended for use as nuclear fuel and therefore its best for people to not even select it, but the sum of its elements count is 1, which is the best for an alloy, and fixing that crash is not worth upsetting that sum to 1.
Uranium steel is a structural material not intended for use as nuclear fuel; try to avoid selecting it. Due to its composition the game automatically makes it appear in the material lists for some nuclear items, but due to missing the many relevant properties that would make it function as a nulear fuel, it crashes when it can't find them. When defining materials there isn't a way directly control their (non-)apperance in certain lists without fudging their properties.
@Malachite
The fact that refueler hoses use nitrile rubber is hard-coded, unfortunately. There were requests made with regard to changing it to use braided metal hoses or otherwise allow a choice, but development activity ceased around that time.
>put more than ~5 nuclear reactors in a battle
>game grinds to a halt
Not only that, but it's also unfortunate that game doesn't recursively simulate radiation hazard, meaning it allows you to put Co-60 powered drones next to the CM without harm.
Infolinks and the More Info... button at the end of each article are your friends.
> is Polonium 210 not considered a radiation hazard because it's only an alpha source?
That is correct.
> I still question whether it should be reflected in-game
It's correct to reflect the radiation hazard in-game (gamma, as alpha and beta decays can be easily blocked: https://en.wikipedia.org/wiki/Radioactive_decay#Types ).
> assuming that we are actually building RTGs designed to use the radiation effectively
That assumption is not correct: RTGs don't use the radiation per se , but the heat released by the fuel's radioactive decay.
@GameMaster Silica aerogel is vanilla. Citation please.
Also, Zorbeltuss, indeed I doubt that's intended, but Fgdfgfthgr has had to make alterations from the original list on the forum to remove errors that arise when combining all the materials available. Although accredited as an author, I don't maintain this list; so if you haven't already, please message Fgdfgfthgr about it.
https://cs2bus.com/sharedfiles/filedetails/?id=1616205053
Sorry NoX. Dragon also left a request on the boards.net forum which was the one that got responded to.
@AtomHeartDragon - yes that makes sense now, thanks for your reply
https://childrenofadeadearth.boards.net/thread/738
https://cs2bus.com/sharedfiles/filedetails/?id=1535845186