Children of a Dead Earth

Children of a Dead Earth

Community Material Pack
66 Comments
Echo 19 Jan @ 9:43am 
The Imports folder is for designs (anything from modules to ships) and campaigns you download as loose files from the forum or if someone gives them to you via Discord or some such. You should not put in there anything you subscribe to via Steam nor materials - and this mod is both a Steam mod and a materials mod.
Echo 19 Jan @ 9:38am 
I just subscribed to the mod and it works fine. I checked the files it contains, too, but there is nothing that should go inside the Imports folder: there are no designs.
spiritoffire 3 19 Jan @ 8:37am 
I have done that before, it won't apply the mod. Attempts to fix this by manually placing the mod files into the import folder of the game cause it to crash.
Echo 19 Jan @ 5:47am 
You install the mod by clicking the green "Subscribe" button above the description (which is above this comment section).
Alternatively, you can install the mod from the Complete Compendium of Modded Materials on the forums, but that's an older version and you'll find CFMP materials mixed in it.

If your game crashes, then please follow the How to fix crashes guide here on Steam.
spiritoffire 3 18 Jan @ 3:48pm 
Sorry, but how do i install this mod? I have followed every other instruction i can find but nothing works. The game always crashes at start up. Ship designs on the workshop load fine, but not anything in this mod.

Is there any particular thing i need to do (other than copying the text files into the import folder) ?
hyperevo 11 Jan @ 6:46pm 
never mind i have figured out the problem, didnt know you could make fuel tanks
hyperevo 11 Jan @ 5:44pm 
wheres the litium hydride fuel at, i cant find either or both in the fuel tanks for the ships.
Echo 12 Dec, 2024 @ 12:38am 
https://childrenofadeadearth.boards.net/thread/917 contains both CMP and CFMP materials (and some extra like blood, bone, chocolate, etc.), but they should be easy to differentiate. Else you can compile your own list by checking inside the mod files.
5crownik007 12 Dec, 2024 @ 12:19am 
Is there full list somewhere of all materials added?
EndsM 25 Oct, 2023 @ 9:04am 
Wood would be a decent choice, especially consider we don't need to re-enter the atmosphere. But I believe wood would be expensive due to current economic situation around the solar system.
01A3-91C-2789B11F "Vala" 4 Jul, 2023 @ 6:29pm 
Where is the wood
Fraggie 18 Jun, 2023 @ 11:04am 
Just a suggestion: You might want to tone down the muzzle-flash of the Octaazacubane Explosive, I don't have epilepsy but even I feel kinda woosy from the effect, especially on the faster firing guns.
Echo 17 Jun, 2023 @ 10:49am 
several things moddable → several things open for modding
Echo 17 Jun, 2023 @ 10:47am 
I see, QSwitched must have made several things moddable as he released patches. Anyway, the core file is Resources\Data\Misc.txt, which means that for a local mod it's going to be CDE\Mods\Data\Misc.txt (as per the modding guide: https://cs2bus.com/sharedfiles/filedetails/?id=2818973760 - You most likely already know that, but most other people don't, so the link is mostly for them; the full path to the folders Resources and CDE is in the guide too).
Rocket Witch  [author] 17 Jun, 2023 @ 10:28am 
Thanks for the corrections & info, Echo. Where can the hose material be changed? I came to the conclusion of it being hard-coded as my memory is of no one being able to find its material assignment in the game files "back in the day".
Echo 17 Jun, 2023 @ 10:09am 
Part 3/3

@Malachite
Skill issue: https://cs2bus.com/sharedfiles/filedetails/?id=2990692916
I mean, I can even pump liquid holmium: https://cs2bus.com/sharedfiles/filedetails/?id=2990693005
Cubane is solid at STP and NTP conditions and to melt it you have to heat it, so melting the nitrile rubber hose is game’s way of telling you to reconsider your choice of propellant. Liquid propellant, actually, since all propellants in COADE are assumed to be liquid.

@Millie the Witch
No, hose material is not hard coded, it can be changed. However, I’d say that if people want to change hose material, let them do it locally (I mean, in their local COADE install) at their own risk: changing hose material will affect stock refuelers too, so if you do it yourself you’re de facto making a mod that replaces stock designs.
BTW, I did not have any braided metal material so I used amorphous carbon.
Echo 17 Jun, 2023 @ 10:08am 
Part 2/3

@Millie the Witch
> due to missing the many relevant properties that would make it function as a nuclear fuel, it crashes when it can't find them.
That's not the reason why the game crashes when selecting uranium steel. It crashes because the element count for U-238 is not 1. That was just a FYI (and for other material modders who might want to keep it in mind when making fissile materials), it does not mean you should "fix" it: you'd end up increasing its cost (sure, you could then just restore it, but still) and making its radiation shielding properties unrealistic just to fix a crash that effectively prevents people from using a material in a way that they shouldn’t in the first place. That's why I said that the sum to 1 takes precedence over fixing a crash here.
Echo 17 Jun, 2023 @ 10:08am 
Part 1/3

@patrikcath and Malachite
Skill issue: https://cs2bus.com/sharedfiles/filedetails/?id=2990674096
Also, Millie the Witch is (half) correct (at least in the half part that matters - the part where she's wrong doesn't really matter): you can't make a nuclear bomb out of a material that contains 0.4% by element count of U-238 and no other fissile element, so crashing is game’s way of telling you to reconsider your choice of fissile material.

@Millie the Witch
Not only uranium steel is a structural material not intended for use as nuclear fuel and therefore its best for people to not even select it, but the sum of its elements count is 1, which is the best for an alloy, and fixing that crash is not worth upsetting that sum to 1.
Rocket Witch  [author] 16 Jun, 2023 @ 8:01am 
@patrikcath & Malachite
Uranium steel is a structural material not intended for use as nuclear fuel; try to avoid selecting it. Due to its composition the game automatically makes it appear in the material lists for some nuclear items, but due to missing the many relevant properties that would make it function as a nulear fuel, it crashes when it can't find them. When defining materials there isn't a way directly control their (non-)apperance in certain lists without fudging their properties.

@Malachite
The fact that refueler hoses use nitrile rubber is hard-coded, unfortunately. There were requests made with regard to changing it to use braided metal hoses or otherwise allow a choice, but development activity ceased around that time.
Avi8 17 May, 2023 @ 12:14pm 
The melting point of cubane is too high for the hose, which is nitrile rubber. The cubane is melting the hose through its heat, not a chemical reaction.
System1024 11 Jan, 2023 @ 5:52pm 
simulating radiation hazard in such detail would make the game even more of an unstable mess
>put more than ~5 nuclear reactors in a battle
>game grinds to a halt
Echo 11 Dec, 2022 @ 2:17am 
> I'd even take an option to mess with shield thickness of RTGs, but that's not an option
Not only that, but it's also unfortunate that game doesn't recursively simulate radiation hazard, meaning it allows you to put Co-60 powered drones next to the CM without harm.
Echo 11 Dec, 2022 @ 2:16am 
> I'm somewhat of a novice when it comes to radioactivity, and don't really understand the factors that go into the system
Infolinks and the More Info... button at the end of each article are your friends.

> is Polonium 210 not considered a radiation hazard because it's only an alpha source?
That is correct.

> I still question whether it should be reflected in-game
It's correct to reflect the radiation hazard in-game (gamma, as alpha and beta decays can be easily blocked: https://en.wikipedia.org/wiki/Radioactive_decay#Types ).

> assuming that we are actually building RTGs designed to use the radiation effectively
That assumption is not correct: RTGs don't use the radiation per se , but the heat released by the fuel's radioactive decay.
Echo 10 Dec, 2022 @ 12:12pm 
Laughs in Co-60
Avi8 4 Sep, 2022 @ 6:11am 
Epilepsy warning for anyone who wants to use octaazacubane as a cannon propellant.
Avi8 4 Sep, 2022 @ 5:46am 
Attempting to use uranium steel for nuclear weapons crashes the game.
patrikcath 20 Feb, 2022 @ 2:05pm 
The game crashes when you try to use uranium steel as a fissile material in the module designer.
Taehl 28 Nov, 2021 @ 5:11pm 
Is there a list of the new materials?
Echo 28 Jun, 2021 @ 10:48am 
Silica aerogel is a stock material and its density is 100 kg/m^3.
anaris 28 Jun, 2021 @ 9:54am 
also of note: there is no one thing called "silica aerogel"; common silica aerogel formulations for building applications in the real world, however tend to have densities between 50 and 200 kg/m^3.
anaris 28 Jun, 2021 @ 9:49am 
thermite is listed as "slow" most likely to distinguish it from fast in the sense of "high explosive"; while thermite burns rapidly, in explosive configurations it usually deflagrates rather than detonating, which makes it "slow" in a certain definition.
Echo 18 Sep, 2020 @ 2:19pm 
hello, may I ask how do you manage to update this mod without overwriting it every time? I'm having this problem with other mods I'd like to publish when I follow the instructions in the game's infolink. Thank you in advance
Rocket Witch  [author] 13 Aug, 2020 @ 7:06pm 
@iceball3 Yes; unfortunately that's unavoidable. What lists certain materials appear in are determined by the game depending on their properties, and this isn't directly controllable. In this case uranium steel appears as a nuclear fuel because it contains uranium, but the game crashes when it is selected because it doesn't have any nuclear properties defined.

@GameMaster Silica aerogel is vanilla. Citation please.
GameMaster 13 Aug, 2020 @ 2:22pm 
Is silica aerogel part of vanilla or this mod because you're using the wrong density if it is this mod. The density of silica aerogel is 1.9kg/m^3 not 100kg/m^3.
iceball3 4 Aug, 2020 @ 7:42am 
Guessing that this adds in uranium steel, it's worth noting the game puts it as a usable core material for nuclear weapons, and also crashes instantly when you select it.
Rocket Witch  [author] 13 Nov, 2019 @ 9:07pm 
Thermites are not explosives. This pack doesn't add any types of thermite. They appear in vanilla in that category because of the presence of certain properties in the material's definition. In this case, thermites appear in lists of explosives because they are each defined as a chemical reaction made up of solid materials.

Also, Zorbeltuss, indeed I doubt that's intended, but Fgdfgfthgr has had to make alterations from the original list on the forum to remove errors that arise when combining all the materials available. Although accredited as an author, I don't maintain this list; so if you haven't already, please message Fgdfgfthgr about it.
Fanytastic 11 Nov, 2019 @ 6:48pm 
There are lots of copper/iron themite in "Slow Explosive", do you think it really is a slow explosive reaction (if it really is, why)?
Faulted Nova 26 Jul, 2019 @ 6:31pm 
Real cool that you guys did this. Good job, im proud of you, you did it, amazing
Nurse kisser 10 Mar, 2019 @ 7:05pm 
I noticed (since I made it) that the "LOX Methanol-Nitromethane 35-65" reaction has been left out but the fuel has been included. I don't think that's intended right?
天波超视距雷达 15 Jan, 2019 @ 7:36am 
Why dose it flash back.......I copied TXT to the corresponding location as you said
NoX 7 Jan, 2019 @ 1:55pm 
Been able to bring them back to life with the vanilla materials replacement mod. Thanks a lot, for the advice. And the mod, of course.
Rocket Witch  [author] 7 Jan, 2019 @ 8:19am 
Material entries that affect stock materials have been moved here:
https://cs2bus.com/sharedfiles/filedetails/?id=1616205053

Sorry NoX. Dragon also left a request on the boards.net forum which was the one that got responded to.
NoX 6 Jan, 2019 @ 11:26pm 
I really love that mod, it's just... the last update broke all my custom Laser modules (all ten of them), which is a bit of an annoyance since they were the basis i used for some of my drones. Did you remove some of the materials being used for output couplers and envelopes? Since I probably din't use aluminium there.
AtomHeartDragon 29 Dec, 2018 @ 6:21am 
Shouldn't other stock materials it touches (like Berylium) be moved to their separate mods as well?
O_o 16 Oct, 2018 @ 11:58pm 
@Rocket Witch - thanks for the change!
@AtomHeartDragon - yes that makes sense now, thanks for your reply
Rocket Witch  [author] 11 Oct, 2018 @ 11:49am 
Yes, the diamond changes have been separated into their own mod due to breaking a large number of vanilla designs. Everything else should be fine.

https://cs2bus.com/sharedfiles/filedetails/?id=1535845186
AtomHeartDragon 11 Oct, 2018 @ 9:25am 
Apparently the recent update moved diamond change to separate mod.
Reddert 26 Sep, 2018 @ 6:05am 
So is it possible to use this without breaking existing stuff?