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It was wet, but I enjoyed it. Nice and short. :)
Regards
EngineerKenny123
I have learned a lot about scenarioes since I wrote my comment. I would say that real time scenarios all have this problem of the player blasting into stations, the arcadifying of the simulation is solely on Dovetail. You have to drive .6 over the speedlimit to make most of their scenarioes.
So maybe that explains why this is happening on your real time scenarioes. I won't suggest to shore the times up; I know what's involved with that now. I would suggest to maybe update the scenario with pop-ups that tell the player to move on to the next stop. During these waits, it's hard to not start playing with the camera! XD
It could be because I was trying to keep to the real life time table ;)
Not identical as it might have changed since but its based off this (but looks similar) -
http://www.realtimetrains.co.uk/train/W06609/2014/09/15/advanced
1) Once underway I appear to be chasing another train, but then it suddenly got wings as I had green light all of the sudden...
That's more interesting because according to the timetable view there is no train in front of you, but then again i hadn't looked at this scenario since well pretty much since the route was released (I had to download it again)
Two things I don't understand:
1) Once underway I appear to be chasing another train, but then it suddenly got wings as I had green light all of the sudden...
2) Why are the stops so lenghty?
Other than that, great scenario with a train I wouldn't drive as a first choice. =)
best regards MO