Portal 2

Portal 2

A Case of Need
56 kommentarer
SweetZombiJesus 3. maj 2021 kl. 13:03 
Its all good. If that save feature works, then we're in business again!
Andi  [ophavsmand] 2. maj 2021 kl. 21:03 
Sorry my chamber killed you. I made it about 8 years ago and I can't remember solve it anymore.

However, if I remember correctly, there is a quick save feature, F6 I think.
SweetZombiJesus 2. maj 2021 kl. 19:48 
Had the laser jumping back an forth because of the cube but died t the turrets. Being thrown back to the beginning to just redo everything was pretty disheartening. I just didn't bother. Really needed an autosave.
Andi  [ophavsmand] 5. maj 2015 kl. 8:09 
Thank you very much and I'm GLaD you liked it.
jandlml 4. maj 2015 kl. 19:55 
loved the final laser cube element
Andi  [ophavsmand] 2. apr. 2015 kl. 0:39 
Thanks for the comment and thanks for testing.
Chelliste 1. apr. 2015 kl. 21:35 
Certainly an oscillating laser cube has been part of a solution before, though rarely. Your own earlier map is one, as you mention. But I don't recall seeing it used quite like this. Anyway, this is an older map and I can't add much to the other 49 comments, but thank you, I'm GLaD you created it.
Andi  [ophavsmand] 15. aug. 2014 kl. 9:20 
You're correct, I used BEEMOD 1.05... I have since started using 2.5.

Autosaves have been added, thanks for playing.
The Sojourner 15. aug. 2014 kl. 4:21 
Pretty nice one. Had the panel in the third room not been angled there would've been yet another interesting solution involving funnel sliding .

My only complaint: could use some autosaves (might as well since you're using BEEMOD if I'm not mistaken).
Andi  [ophavsmand] 1. juni 2014 kl. 8:40 
Thanks.
GBMusicMaster 30. maj 2014 kl. 10:49 
That was a challenge! Very cool.
Andi  [ophavsmand] 17. feb. 2014 kl. 8:00 
Thank you very much.
| \_/ () 17. feb. 2014 kl. 0:29 
Strangely, when I saw the laser, the only portalable surface - the floor, and the 2 laser catchers , I knew EXACTLY what to do. this means the layout of the chamber is so good, that you can make the player think what you want him to and that's very important in mapping. well done!
Andi  [ophavsmand] 21. jan. 2014 kl. 13:49 
I got the idea during my second map "Binary Cubed" but I didn't know how to make it work with what I had already done. The idea was put on the back burner until this chamber.
dire.fcs 21. jan. 2014 kl. 10:52 
That is a excellent finale!!
Andi  [ophavsmand] 27. dec. 2013 kl. 13:25 
Thanks :-)
Stuntmanmyke 27. dec. 2013 kl. 12:10 
Very good test and funny ending !
Andi  [ophavsmand] 6. sep. 2013 kl. 14:44 
Thanks for playing, I hope you enjoyed.
󰀉tempeh󰀉 6. sep. 2013 kl. 14:20 
That last room was a special experience. I think I only caught one bullet. That's better than average; I can't complain.
Andi  [ophavsmand] 17. aug. 2013 kl. 13:28 
Thank you very much.
agpilot 14. aug. 2013 kl. 11:59 
I love this one! Great job! not to hard but hard enough to take me forever to get it. I think I'll try Event next. Thanks for the great maps, Andi.
Andi  [ophavsmand] 21. juli 2013 kl. 19:01 
Very happy to hear you enjoyed this chamber. It's one of my favorites that I've ever made.
johnll56 16. juli 2013 kl. 19:31 
It was AWESOME!!!!!!!!! Loved the ending. I died when I was facing the door. Don't know if I did it right, I placed 2 portals on the ground and made the cube jump activating each laser reciever. Guess the timing was a bit off, if the door would've opened faster I would be out. Still, I got it, and it was awesome
Andi  [ophavsmand] 13. juli 2013 kl. 23:38 
That's what I thought too. By the way, I almost forgot, you might want to try "Event" and "Corsair" as well.
e36freak 13. juli 2013 kl. 23:37 
Pansies! There's no such thing
Andi  [ophavsmand] 13. juli 2013 kl. 23:35 
In fact I've received more negative ratings on Face of Fear because many in the community considered it to be too hard.
Andi  [ophavsmand] 13. juli 2013 kl. 23:34 
Thank you for your kind comment. If you like a challenge, I've gotten comments that "Face of Fear", "Duma Key", and "Landlocked" are all fairly hard.
e36freak 13. juli 2013 kl. 23:32 
Are there any other particular maps you recommend?
e36freak 13. juli 2013 kl. 23:31 
Did you hear that? That was the sound of my head exploding. Bravo, sir, the whole puzzle was incredible but the solution in the last room was just too much. I'd give you a 7 star rating if I could, thank you for making me really think
Andi  [ophavsmand] 13. juli 2013 kl. 23:27 
Thank you very much.
ZneX 12. juli 2013 kl. 18:31 
Thumbs up - I did like the end - it was a very unique puzzle.
Andi  [ophavsmand] 12. juli 2013 kl. 12:54 
Thank you for the comment, GLaD to hear you enjoyed it.
dpcmax 12. juli 2013 kl. 12:47 
Really good use of the tractor beams, and I loved the solution to the final room!
Andi  [ophavsmand] 12. juli 2013 kl. 10:46 
Thanks for the comment. I'll be happy to play your chamber.
FinMiksu123 12. juli 2013 kl. 6:59 
The best test I have played for a long time! I had to really think. End was awesome. Would you like to try my test? http://cs2bus.com/sharedfiles/filedetails/?id=157806947
Andi  [ophavsmand] 10. juni 2013 kl. 1:02 
Thank you.
scjay 7. juni 2013 kl. 19:12 
Nicely Done.
Andi  [ophavsmand] 19. maj 2013 kl. 11:09 
Happy to hear you liked it. I'll be happy to try your chamber
marshmallie 18. maj 2013 kl. 9:49 
The last chamber's solution made me laugh, actually. Overall good job, it was a fun chamber.
Want to try another one of mine? http://cs2bus.com/sharedfiles/filedetails/?id=145910023
Andi  [ophavsmand] 13. maj 2013 kl. 17:07 
You're welcome, GLaD to hear you enjoyed it.
stormsend 13. maj 2013 kl. 15:23 
Andi, that was the weirdest thing I've seen in Portal. That was a most unique ending. The button thing in the previous chamber was pretty cool too. For that matter the whole map was a blast. Thanks for making it.
Andi  [ophavsmand] 4. maj 2013 kl. 12:49 
I'll be happy to try your map.
FrostGiant 4. maj 2013 kl. 5:36 
Very interesting and funny chamber,liked it.Could u try my new chamber and comment
http://cs2bus.com/sharedfiles/filedetails/?id=142987052 .
Andi  [ophavsmand] 30. mar. 2013 kl. 11:32 
You're welcome.
Zoraya 30. mar. 2013 kl. 10:26 
Thanks for the hint Andi, i´ll try it again
Andi  [ophavsmand] 29. mar. 2013 kl. 13:55 
Place a portal up high when you come into the first room, place the next one at eye level. Walk through and just as you start to fall place a portal on the platform ahead of you then quickly look down and place the opposite portal on the floor. The momentum from the fall will give you enough boost to reach the button on the next island with the exit. Just place a portal near the platform and ease yourself onto it when you come through./
Andi  [ophavsmand] 29. mar. 2013 kl. 13:55 
This requires timing and quick reflexes.
Zoraya 28. mar. 2013 kl. 16:25 
Don´t know how to get out of the first room ..
Andi  [ophavsmand] 22. mar. 2013 kl. 16:48 
Thank you, I'm GLaD you enjoyed it.
Miodrag 21. mar. 2013 kl. 11:11 
I never saw end of map like this is.. It is very interesting.. good job.. :-)