Portal 2

Portal 2

A Case of Need
56 Comments
SweetZombiJesus 3 May, 2021 @ 1:03pm 
Its all good. If that save feature works, then we're in business again!
Andi  [author] 2 May, 2021 @ 9:03pm 
Sorry my chamber killed you. I made it about 8 years ago and I can't remember solve it anymore.

However, if I remember correctly, there is a quick save feature, F6 I think.
SweetZombiJesus 2 May, 2021 @ 7:48pm 
Had the laser jumping back an forth because of the cube but died t the turrets. Being thrown back to the beginning to just redo everything was pretty disheartening. I just didn't bother. Really needed an autosave.
Andi  [author] 5 May, 2015 @ 8:09am 
Thank you very much and I'm GLaD you liked it.
jandlml 4 May, 2015 @ 7:55pm 
loved the final laser cube element
Andi  [author] 2 Apr, 2015 @ 12:39am 
Thanks for the comment and thanks for testing.
Chelliste 1 Apr, 2015 @ 9:35pm 
Certainly an oscillating laser cube has been part of a solution before, though rarely. Your own earlier map is one, as you mention. But I don't recall seeing it used quite like this. Anyway, this is an older map and I can't add much to the other 49 comments, but thank you, I'm GLaD you created it.
Andi  [author] 15 Aug, 2014 @ 9:20am 
You're correct, I used BEEMOD 1.05... I have since started using 2.5.

Autosaves have been added, thanks for playing.
The Sojourner 15 Aug, 2014 @ 4:21am 
Pretty nice one. Had the panel in the third room not been angled there would've been yet another interesting solution involving funnel sliding .

My only complaint: could use some autosaves (might as well since you're using BEEMOD if I'm not mistaken).
Andi  [author] 1 Jun, 2014 @ 8:40am 
Thanks.
GBMusicMaster 30 May, 2014 @ 10:49am 
That was a challenge! Very cool.
Andi  [author] 17 Feb, 2014 @ 8:00am 
Thank you very much.
| \_/ () 17 Feb, 2014 @ 12:29am 
Strangely, when I saw the laser, the only portalable surface - the floor, and the 2 laser catchers , I knew EXACTLY what to do. this means the layout of the chamber is so good, that you can make the player think what you want him to and that's very important in mapping. well done!
Andi  [author] 21 Jan, 2014 @ 1:49pm 
I got the idea during my second map "Binary Cubed" but I didn't know how to make it work with what I had already done. The idea was put on the back burner until this chamber.
dire.fcs 21 Jan, 2014 @ 10:52am 
That is a excellent finale!!
Andi  [author] 27 Dec, 2013 @ 1:25pm 
Thanks :-)
Stuntmanmyke 27 Dec, 2013 @ 12:10pm 
Very good test and funny ending !
Andi  [author] 6 Sep, 2013 @ 2:44pm 
Thanks for playing, I hope you enjoyed.
󰀉tempeh󰀉 6 Sep, 2013 @ 2:20pm 
That last room was a special experience. I think I only caught one bullet. That's better than average; I can't complain.
Andi  [author] 17 Aug, 2013 @ 1:28pm 
Thank you very much.
agpilot 14 Aug, 2013 @ 11:59am 
I love this one! Great job! not to hard but hard enough to take me forever to get it. I think I'll try Event next. Thanks for the great maps, Andi.
Andi  [author] 21 Jul, 2013 @ 7:01pm 
Very happy to hear you enjoyed this chamber. It's one of my favorites that I've ever made.
johnll56 16 Jul, 2013 @ 7:31pm 
It was AWESOME!!!!!!!!! Loved the ending. I died when I was facing the door. Don't know if I did it right, I placed 2 portals on the ground and made the cube jump activating each laser reciever. Guess the timing was a bit off, if the door would've opened faster I would be out. Still, I got it, and it was awesome
Andi  [author] 13 Jul, 2013 @ 11:38pm 
That's what I thought too. By the way, I almost forgot, you might want to try "Event" and "Corsair" as well.
e36freak 13 Jul, 2013 @ 11:37pm 
Pansies! There's no such thing
Andi  [author] 13 Jul, 2013 @ 11:35pm 
In fact I've received more negative ratings on Face of Fear because many in the community considered it to be too hard.
Andi  [author] 13 Jul, 2013 @ 11:34pm 
Thank you for your kind comment. If you like a challenge, I've gotten comments that "Face of Fear", "Duma Key", and "Landlocked" are all fairly hard.
e36freak 13 Jul, 2013 @ 11:32pm 
Are there any other particular maps you recommend?
e36freak 13 Jul, 2013 @ 11:31pm 
Did you hear that? That was the sound of my head exploding. Bravo, sir, the whole puzzle was incredible but the solution in the last room was just too much. I'd give you a 7 star rating if I could, thank you for making me really think
Andi  [author] 13 Jul, 2013 @ 11:27pm 
Thank you very much.
ZneX 12 Jul, 2013 @ 6:31pm 
Thumbs up - I did like the end - it was a very unique puzzle.
Andi  [author] 12 Jul, 2013 @ 12:54pm 
Thank you for the comment, GLaD to hear you enjoyed it.
dpcmax 12 Jul, 2013 @ 12:47pm 
Really good use of the tractor beams, and I loved the solution to the final room!
Andi  [author] 12 Jul, 2013 @ 10:46am 
Thanks for the comment. I'll be happy to play your chamber.
FinMiksu123 12 Jul, 2013 @ 6:59am 
The best test I have played for a long time! I had to really think. End was awesome. Would you like to try my test? http://cs2bus.com/sharedfiles/filedetails/?id=157806947
Andi  [author] 10 Jun, 2013 @ 1:02am 
Thank you.
scjay 7 Jun, 2013 @ 7:12pm 
Nicely Done.
Andi  [author] 19 May, 2013 @ 11:09am 
Happy to hear you liked it. I'll be happy to try your chamber
marshmallie 18 May, 2013 @ 9:49am 
The last chamber's solution made me laugh, actually. Overall good job, it was a fun chamber.
Want to try another one of mine? http://cs2bus.com/sharedfiles/filedetails/?id=145910023
Andi  [author] 13 May, 2013 @ 5:07pm 
You're welcome, GLaD to hear you enjoyed it.
stormsend 13 May, 2013 @ 3:23pm 
Andi, that was the weirdest thing I've seen in Portal. That was a most unique ending. The button thing in the previous chamber was pretty cool too. For that matter the whole map was a blast. Thanks for making it.
Andi  [author] 4 May, 2013 @ 12:49pm 
I'll be happy to try your map.
FrostGiant 4 May, 2013 @ 5:36am 
Very interesting and funny chamber,liked it.Could u try my new chamber and comment
http://cs2bus.com/sharedfiles/filedetails/?id=142987052 .
Andi  [author] 30 Mar, 2013 @ 11:32am 
You're welcome.
Zoraya 30 Mar, 2013 @ 10:26am 
Thanks for the hint Andi, i´ll try it again
Andi  [author] 29 Mar, 2013 @ 1:55pm 
Place a portal up high when you come into the first room, place the next one at eye level. Walk through and just as you start to fall place a portal on the platform ahead of you then quickly look down and place the opposite portal on the floor. The momentum from the fall will give you enough boost to reach the button on the next island with the exit. Just place a portal near the platform and ease yourself onto it when you come through./
Andi  [author] 29 Mar, 2013 @ 1:55pm 
This requires timing and quick reflexes.
Zoraya 28 Mar, 2013 @ 4:25pm 
Don´t know how to get out of the first room ..
Andi  [author] 22 Mar, 2013 @ 4:48pm 
Thank you, I'm GLaD you enjoyed it.
Miodrag 21 Mar, 2013 @ 11:11am 
I never saw end of map like this is.. It is very interesting.. good job.. :-)