Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not a fan of the P1 style either.
Simple, but fun and well-designed.
Difficulty: 3.75/10
Design: 10/10
Enjoyed: 7.75/10 (I quite like the P1 aesthetics for some reason)
-Portal 1 style Button SFX
-Still Alive radio model
-Maybe some Portal 1 GLaDOS dialog, if not using multiverse dialog
Everything else seems to work correctly, even the littlest of details between Portal 1 and Portal 2 portal guns and portals SFX.
I actually was excited to play a P1-styled map, let alone one from you, but yeah, I have to agree - it doesn't look that good. I don't know if it's a texture thing or a lighting thing or whatever, but the maps in Portal 1 look much better than this P1 map in Portal 2. Also, I too have that Error bug.
I appreciated the rexaura music (or Portal Pro, idk) and enjoyed the puzzle (though not as much as Apex). Thumbs up.
Blind Run: https://youtu.be/E_OFwSpjBGc
Nice puzzle!
Repetition is key to making good puzzles. If you didn't need to repeat anything, every puzzle would be ridiculously large and complex, with no re-use of elements. That would be bad puzzle design. It's not like you have to redo much in this test anyway, all you have to redo is one fling.
@Fungusballs Thank you!
@Expat Thanks for playing! Oof, sorry about that, I forgot that happened...