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There should be three versions displayed in the campaign selection menu:
(If this is not te case, try redownloading and creating a new profile)
I'd highly recommend taking a look at the gameplay tips stated in the description, including the short video surrounding early game build order.
For later missions, you can activate the soft-cheats if needed.
I remember there was an easier version of Tellurian campaign,I don't see it anymore, but from what I saw, it's supposed to come back. So I wanted to know : Was it temporarily removed to add the new creatures?
Thank you hahaha. Couldn't help myself, simply had to do it!
Thanks for your insight surrounding the difficulty level.
There's another map i've used rain on; "Dirty Croissant" from my official map pack. However, this map is only 1/4 of the size of mission 15, making it also only need 1/4 of the rain. And it being a skirmish mission, there's not much going on compared to mission 15.
Appreciate the words. Hopefully i can provide a version more enjoyable for less experienced players later on. Cheers mate!
A toned down version of the campaign is on my to-do list. Though, this will take some time to finish.
Even though there's a lot going on in this mission, this most likely has to do with the rain particles.
These get refreshed every 15 seconds, which is most likely the moment you suddenly get all your frames back.
Didn't know the rain still had such a big impact on some systems. I'll try doing something about this in the next update.
I really wish i could answer 'yes' to that question, but sadly a lot of triggers used in the campaign crash the game during multiplayer.
You should have gotten an invite link through player sjd-1996 a few days back.
The $ option is the Tellurian version of the campaign, the fix for this text bug is stated in the description.
Finishing the vanilla campaign first is highly recommended in order to notice all the changes and have a good grasp of how the game works since this version is harder than the Vanilla one.
At first glance it might look like nothing changed, but you'll soon notice there's quite a bit that's different, especially as the missions progress.
(You can always join the discord for more advice or online games in general)
does it matter that I haven't finished the regular campaign?
So when you go to 'campaign'
There's only one option available to select? Not a second one called $[Number] by chance?
I'm in Tellurian mod...
Are you in the Tellurian Mod?
(ich musste Google Übersetzer verwenden)
Dieses Problem wird in der Beschreibung dieses Workshop-Artikels erwähnt:
Mission 5 – Feuerwanze.
Feuer in Mods funktionieren nicht richtig. Die Artillerieeinheiten laufen direkt ins Feuer hinein.
So funktioniert der nächstmögliche „Fix“:
Zu Beginn ist eine Kreaturenkammer vorinstalliert. Verwenden Sie sie, um Ihre Einheiten zu bauen. Sie werden automatisch das Bogenschützenfisch-Symbol auf den Boden spritzen. Sobald die Einheit mindestens eine Wasserbombe abgeschossen hat, sind sie für Sie bereit. (siehe imgur Foto in der Beschreibung)
Für das bestmögliche Ergebnis wird die Verwendung von „Attack Move“ empfohlen.
Das ist sehr ärgerlich, aber leider ist keine mögliche Lösung bekannt.
bitte beheben.
That's some fine dedication!
I'm so happy to hear you've enjoyed the ride, it sure can be challenging.
I'm making another attempt on making this happen, but it's not as easy as it sounds. Give me some time
On a rock right above your Lab
Its fine, im a paranoic Saver. xD Wont be an issue if it crashes sometimes, np. Im happy there are still people here to help. Thanks. :)
Also i overcomplicatet the Fire Mission with the Archer Fish so hard. xD I thought i have to spam attack move till it works. I noticed 7 trys later i have to force ground fire and then attack move.
Most likely a coincidence, sadly it won't be the last time "please wait" will pop-up, Impossible Creatures just be like that sometimes. :/
i dont mind it beeing annyoing, more problematic is the time window since fire will kill you at some point xD But i guess i can see it as "slightly"! difficult increase. xP Guess the strat here is Build on/force his Water power Build next/force and so one. So the Question is: How lucky am i with making it work xP ty for the Answere. :3
Hello!
Sadly fires in mods don't work as intended for unknown reasons.
The closest possible fix however, is using the "attack ground" option, in order to force them to use the water artillery. It's quite annoying i know.
I wouldn't mind trying to add the base campaign again, with the extra creatures. I do remember it coming with some complications due to how the Tellurian mod changes things.
I removed this version of the campaign for a reason I can't quite recall.
well i do wish it was less difficult it doesn't seem unplayable as far as i have gotten the fact so many people are in the comments says its not dead
and finally if it is so bad a design please link us the mod you made that is so good as last i checked mods are not payed the author did this on there own time with no pay and as such a 5 post section over how bad you see it just sounds both childish and entitled
grow up if its to difficult ether use cheats or don't use the mod or c make a better one to show all the players and modders how to do it right
So seriously, can you stop trolling people and actually make this mod for people that want to enjoy it? I can never understand why you make this mod for one person and then give poeple shit when they don't like it.
Hey there!
A solution for this issue is stated in this items description under "known problems"
https://cs2bus.com/sharedfiles/filedetails/?id=3267412963
https://cs2bus.com/sharedfiles/filedetails/?id=3267412951
https://cs2bus.com/sharedfiles/filedetails/?id=3267412932
Is there any solution to have the campaign and objective name back?
All I have is "$60083" as the campaign name and the objectives are like $60xxx, which I don't know what I was supposed to do to clear that objective.